#ifndef ASSETS_H_ #define ASSETS_H_ typedef struct { char **update_file; char **update_url; } assets; assets* assets_init(); void assets_free(assets *info); void assets_load(assets *info); void assets_extract(); // RUST DEMO START void rust_test_single(const char *ptr); void rust_test_multi(char *const *ptr); // RUST DEMO END #endif