#ifndef ASSETS_H_ #define ASSETS_H_ typedef struct { char *file; // string char **sources; // string list } asset; asset* asset_init(const char *name); asset** assets_init(); void assets_dump(asset **asset_list); void assets_free(asset **asset_list); uint32_t assets_size(asset **asset_list); void assets_append(asset ***asset_list, asset *res); void assets_load(asset **info); void assets_extract(); //void assets_log_init(uint8_t verbose); // //uint8_t rust_assets_update(const char *file, char *const *sources, const char *assets_dir); #endif