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update visual

master
Dnomd343 4 years ago
parent
commit
bff324a68d
  1. 136
      src/visual/Form_main.frm
  2. 2
      src/visual/HRD_Visual.vbw

136
src/visual/Form_main.frm

@ -2,7 +2,7 @@ VERSION 5.00
Begin VB.Form Form_main
AutoRedraw = -1 'True
BorderStyle = 1 'Fixed Single
Caption = "HRD Visual v1.0 by Dnomd343"
Caption = "HRD Visual v1.1 by Dnomd343"
ClientHeight = 6495
ClientLeft = 45
ClientTop = 390
@ -13,11 +13,17 @@ Begin VB.Form Form_main
ScaleHeight = 6495
ScaleWidth = 4815
StartUpPosition = 2 '屏幕中心
Begin VB.Timer Timer
Begin VB.Timer Timer_Tip
Enabled = 0 'False
Interval = 1200
Left = 0
Top = 0
End
Begin VB.Timer Timer_KeyPress
Enabled = 0 'False
Interval = 10
Left = 4305
Top = 5040
Left = 0
Top = 0
End
Begin VB.CommandButton Command_OK
Caption = "OK"
@ -61,6 +67,28 @@ Begin VB.Form Form_main
Top = 5900
Width = 2040
End
Begin VB.Label Label_Tip
Alignment = 2 'Center
Appearance = 0 'Flat
AutoSize = -1 'True
BackColor = &H80000005&
BeginProperty Font
Name = "微软雅黑"
Size = 12
Charset = 134
Weight = 400
Underline = 0 'False
Italic = 0 'False
Strikethrough = 0 'False
EndProperty
ForeColor = &H80000008&
Height = 15
Left = 15
TabIndex = 4
Top = 0
Visible = 0 'False
Width = 15
End
End
Attribute VB_Name = "Form_main"
Attribute VB_GlobalNameSpace = False
@ -74,7 +102,6 @@ Dim click_x_ As Integer, click_y_ As Integer '
Dim mouse_x As Integer, mouse_y As Integer ' 记录当前鼠标位置合法对应的棋盘编号
Dim output As Case_size ' 输出大小
Dim case_main As Case_detail ' 布局信息
Dim timer_ctl As Integer
Dim exclude(-1 To 1, -1 To 1) As Boolean ' 记录按下位置周围是否能放置棋子 true -> 不难 / false -> 能
Private Sub Form_Load() ' 窗体初始化
Call Init_case
@ -123,8 +150,7 @@ Private Sub Text_Code_KeyPress(KeyAscii As Integer) '
If KeyAscii = 13 Then ' 回车键
Call Command_OK_Click ' 模拟点击OK按钮
Else
timer_ctl = 200 ' 发送至timer显示
Timer.Enabled = True
Timer_KeyPress.Enabled = True
End If
End Sub
Private Function Try_parse_code(code As String) As Boolean ' 尝试解码
@ -139,13 +165,11 @@ Private Function Try_parse_code(code As String) As Boolean '
If flag = False Then Try_parse_code = False: Exit Function ' 如果存在不合法字符 退出
Next i
If Len(code) < 9 Then code = code & String(9 - Len(code), "0") ' 补0到9位
Try_parse_code = False
If Parse_Code(code) = True Then ' 解码正确
case_main = Parse_data
Call Output_case(Form_main, case_main, output) ' 刷新显示界面
Try_parse_code = True
Else
Try_parse_code = False
Exit Function
End If
End Function
Private Sub Try_get_code() ' 尝试获取编码
@ -158,19 +182,32 @@ Private Sub Try_get_code() '
Wend
Text_Code = code
End Sub
Private Sub Timer_Timer()
timer_ctl = timer_ctl - 1
If timer_ctl = -1 Then Timer.Enabled = False ' 运行次数限制
Private Sub Timer_KeyPress_Timer()
If Text_Code = "" Then ' 已经被删空
Call Init_case
Call Output_case(Form_main, case_main, output)
Exit Sub
End If
If Try_parse_code(Text_Code) = False Then ' 根据输入正确性显示不同颜色
Text_Code.ForeColor = vbRed
Else
Text_Code.ForeColor = vbBlack
If Try_parse_code(Text_Code) = False Then ' 根据输入正确性显示不同颜色
Text_Code.ForeColor = vbRed
Else
Text_Code.ForeColor = vbBlack
End If
End If
Timer_KeyPress.Enabled = False
End Sub
Private Sub Show_tip(tip_data As String) ' 显示提示 1.2s后消失
Timer_Tip.Enabled = False ' 防止闪烁
Label_Tip = tip_data
Label_Tip.ForeColor = style.block_line_color
Label_Tip.BackColor = style.block_color
Label_Tip.Top = (Form_main.Height - Label_Tip.Height) / 2 - 480
Label_Tip.Left = (Form_main.Width - Label_Tip.Width) / 2 - 60
Label_Tip.Visible = True
Timer_Tip = True ' 定时关闭
End Sub
Private Sub Timer_Tip_Timer()
Label_Tip.Visible = False
Timer_Tip.Enabled = False ' 开启后停止运转
End Sub
Private Sub Form_MouseDown(Button As Integer, Shift As Integer, x As Single, y As Single) ' 按下鼠标按键
Text_Focus.SetFocus
@ -277,39 +314,49 @@ Private Sub Form_MouseUp(Button As Integer, Shift As Integer, x As Single, y As
block_y = min(click_y, mouse_y) - 1
block_width = Abs(click_x - mouse_x) + 1 ' 计算绘制棋子的宽和高
block_height = Abs(click_y - mouse_y) + 1
If block_width = 2 And block_height = 2 Then ' 绘制的棋子是2 * 2
If Get_empty_num >= 6 Then ' 当前至少有6个空位
case_main.kind(0) = 0
case_main.status(block_x, block_y) = 0
case_main.status(block_x, block_y + 1) = 0
case_main.status(block_x + 1, block_y) = 0
case_main.status(block_x + 1, block_y + 1) = 0
End If
num = Get_empty_seat ' 取得下一个未使用的棋子编号
If block_width = 2 And block_height = 2 Then ' 绘制的棋子是2 * 2
If Get_empty_num < 6 Then Call Show_tip("至少要留两个空格噢"): GoTo out
case_main.kind(0) = 0
case_main.status(block_x, block_y) = 0
case_main.status(block_x, block_y + 1) = 0
case_main.status(block_x + 1, block_y) = 0
case_main.status(block_x + 1, block_y + 1) = 0
ElseIf block_width = 2 And block_height = 1 Then ' 绘制的棋子是2 * 1
num = Get_empty_seat
If num <> 0 And Get_empty_num >= 4 Then ' 当前棋子数未到上限且至少存在4个空位
case_main.kind(num) = 1
case_main.status(block_x, block_y) = num
case_main.status(block_x + 1, block_y) = num
If case_main.kind(0) <> 0 And Check_2x2_seat = False Then Call Clear_block(num)
If num = 0 Then Call Show_tip("棋子数量超过限制啦"): GoTo out
If Get_empty_num < 4 Then Call Show_tip("至少要留两个空格噢"): GoTo out
case_main.kind(num) = 1
case_main.status(block_x, block_y) = num
case_main.status(block_x + 1, block_y) = num
If case_main.kind(0) <> 0 And Check_2x2_seat = False Then
Call Clear_block(num)
Call Show_tip("要留位置给曹操哦")
GoTo out
End If
ElseIf block_width = 1 And block_height = 2 Then ' 绘制的棋子是1 * 2
num = Get_empty_seat
If num <> 0 And Get_empty_num >= 4 Then ' 当前棋子数未到上限且至少存在4个空位
case_main.kind(num) = 2
case_main.status(block_x, block_y) = num
case_main.status(block_x, block_y + 1) = num
If case_main.kind(0) <> 0 And Check_2x2_seat = False Then Call Clear_block(num)
If num = 0 Then Call Show_tip("棋子数量超过限制啦"): GoTo out
If Get_empty_num < 4 Then Call Show_tip("至少要留两个空格噢"): GoTo out
case_main.kind(num) = 2
case_main.status(block_x, block_y) = num
case_main.status(block_x, block_y + 1) = num
If case_main.kind(0) <> 0 And Check_2x2_seat = False Then
Call Clear_block(num)
Call Show_tip("要留位置给曹操哦")
GoTo out
End If
ElseIf block_width = 1 And block_height = 1 Then ' 绘制的棋子是1 * 1
num = Get_empty_seat
If num <> 0 And Get_empty_num >= 3 Then ' 当前棋子数未到上限且至少存在3个空位
case_main.kind(num) = 3
case_main.status(block_x, block_y) = num
If case_main.kind(0) <> 0 And Check_2x2_seat = False Then Call Clear_block(num)
If num = 0 Then Call Show_tip("棋子数量超过限制啦"): GoTo out
If Get_empty_num < 3 Then Call Show_tip("至少要留两个空格噢"): GoTo out
case_main.kind(num) = 3
case_main.status(block_x, block_y) = num
If case_main.kind(0) <> 0 And Check_2x2_seat = False Then
Call Clear_block(num)
Call Show_tip("要留位置给曹操哦")
GoTo out
End If
End If
Call Try_get_code
out:
Call Output_case(Form_main, case_main, output) ' 刷新显示界面
End Sub
Private Sub Clear_block(num As Integer) ' 根据编号清空棋子信息
@ -335,10 +382,9 @@ Private Sub Clear_block(num As Integer) '
case_main.status(addr_x, addr_y) = 254
End If
End Sub
Private Function Check_2x2_seat() As Boolean
Private Function Check_2x2_seat() As Boolean ' 查询是否还有空位放置2 x 2棋子
Dim i As Integer, j As Integer
Check_2x2_seat = False
'If case_main.kind(0) = 0 Then Exit Function
For j = 0 To 3
For i = 0 To 2
If case_main.status(i, j) = 254 And case_main.status(i, j + 1) = 254 And case_main.status(i + 1, j) = 254 And case_main.status(i + 1, j + 1) = 254 Then Check_2x2_seat = True

2
src/visual/HRD_Visual.vbw

@ -1,2 +1,2 @@
Form_main = 52, 52, 810, 479, Z, 26, 26, 784, 453, C
Form_main = 52, 52, 810, 479, , 26, 26, 784, 453, C
Module = 134, 45, 892, 472,

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