Browse Source

v0.0

master v0.0
Dnomd343 4 years ago
parent
commit
a70c45c115
  1. 630
      Form_Game.frm
  2. BIN
      Form_Game.frx
  3. 32
      HRD_Game.vbp
  4. 1
      HRD_Game.vbw
  5. 5
      MSSCCPRJ.SCC

630
Form_Game.frm

@ -0,0 +1,630 @@
VERSION 5.00
Begin VB.Form Form_Game
AutoRedraw = -1 'True
BorderStyle = 4 'Fixed ToolWindow
Caption = "HRD Game v0.0 by Dnomd343"
ClientHeight = 6990
ClientLeft = 150
ClientTop = 495
ClientWidth = 9660
Icon = "Form_Game.frx":0000
LinkTopic = "Form1"
MaxButton = 0 'False
MinButton = 0 'False
ScaleHeight = 6990
ScaleWidth = 9660
ShowInTaskbar = 0 'False
StartUpPosition = 2 'ÆÁÄ»ÖÐÐÄ
Begin VB.Timer Timer1
Interval = 200
Left = 9840
Top = 240
End
Begin VB.TextBox Text_Debug
Height = 6735
Left = 5760
MultiLine = -1 'True
TabIndex = 0
Top = 120
Width = 3735
End
Begin VB.Menu test
Caption = "test"
End
End
Attribute VB_Name = "Form_Game"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Private Type Case_Block
address As Integer
style As Integer
End Type
Private Type Block_Address
x As Integer
y As Integer
End Type
Dim Block(0 To 9) As Case_Block
Dim Exist(1 To 4, 1 To 5) As Boolean
Dim Block_index(1 To 4, 1 To 5) As Integer
Dim start_x As Integer, start_y As Integer, square_width As Integer, gap As Integer
Dim block_line_width As Integer, case_line_width As Integer
Dim block_color, block_line_color, case_color, case_line_color
Dim x_split(0 To 4) As Integer, y_split(0 To 5) As Integer
Dim dir_x1 As Integer, dir_y1 As Integer, dir_x2 As Integer, dir_y2 As Integer
Dim block_addr(0 To 2) As Block_Address, move_max_step As Integer
Dim mouse_x As Long, mouse_y As Long
Dim last_move As Integer, move_times As Integer
Dim total_steps As Long
Dim debug_mode As Boolean
Private Sub Form_Click()
Dim m As Integer
If mouse_x < start_x Or mouse_x > start_x + square_width * 4 + gap * 5 Then Exit Sub
If mouse_y < start_y Or mouse_y > start_y + square_width * 5 + gap * 6 Then Exit Sub
m = Block_index(Get_block_x(mouse_x), Get_block_y(mouse_y))
If m = 10 Then Exit Sub
If m = last_move Then
If move_max_step = 1 Then
If dir_x2 = 0 And dir_y2 = 0 Then
If move_times Mod 2 = 1 Then
Call Move_Block(m, -dir_x1, -dir_y1)
Else
Call Move_Block(m, dir_x1, dir_y1)
End If
Else
If move_times Mod 4 = 0 Then
Call Move_Block(m, dir_x1, dir_y1)
ElseIf move_times Mod 4 = 1 Then
Call Move_Block(m, block_addr(0).x - block_addr(1).x, block_addr(0).y - block_addr(1).y)
ElseIf move_times Mod 4 = 2 Then
Call Move_Block(m, block_addr(2).x - block_addr(0).x, block_addr(2).y - block_addr(0).y)
Else
Call Move_Block(m, block_addr(0).x - block_addr(2).x, block_addr(0).y - block_addr(2).y)
End If
End If
ElseIf move_max_step = 2 Then
If move_times Mod 4 = 0 Then
Call Move_Block(m, dir_x1, dir_y1)
ElseIf move_times Mod 4 = 1 Then
Call Move_Block(m, block_addr(2).x - block_addr(1).x, block_addr(2).y - block_addr(1).y)
ElseIf move_times Mod 4 = 2 Then
Call Move_Block(m, block_addr(1).x - block_addr(2).x, block_addr(1).y - block_addr(2).y)
Else
Call Move_Block(m, block_addr(0).x - block_addr(1).x, block_addr(0).y - block_addr(1).y)
End If
End If
move_times = move_times + 1
Else
Call Check_Move(m)
move_times = 1
last_move = m
If move_max_step = 0 Then Exit Sub
total_steps = total_steps + 1
Call Move_Block(m, dir_x1, dir_y1)
End If
Call Output_Graph
End Sub
Private Sub Form_DblClick()
Call Form_Click
End Sub
Private Sub Form_Load()
Me.Icon = LoadPicture("")
Call init
debug_mode = True
Call Analyse("1A9BF0C")
Call Output_Graph
End Sub
Private Sub Form_MouseMove(Button As Integer, Shift As Integer, x As Single, y As Single)
mouse_x = x
mouse_y = y
End Sub
Private Sub Move_Block(m As Integer, dir_x As Integer, dir_y As Integer)
Dim addr As Integer, style As Integer, x As Integer, y As Integer
addr = Block(m).address
style = Block(m).style
y = Int(addr / 4) + 1
x = addr - (y - 1) * 4 + 1
x = x + dir_x
y = y + dir_y
addr = (y - 1) * 4 + x - 1
Call Clear_Block(m)
Block(m).address = addr
Block(m).style = style
If Block(m).style = 0 Then
Block_index(x, y) = m
Block_index(x, y + 1) = m
Block_index(x + 1, y) = m
Block_index(x + 1, y + 1) = m
End If
If Block(m).style = 1 Then
Block_index(x, y) = m
Block_index(x + 1, y) = m
End If
If Block(m).style = 2 Then
Block_index(x, y) = m
Block_index(x, y + 1) = m
End If
If Block(m).style = 3 Then
Block_index(x, y) = m
End If
For x = 1 To 4
For y = 1 To 5
If Block_index(x, y) <> 10 Then Exist(x, y) = True
Next y
Next x
End Sub
Private Sub Check_Move(m As Integer)
Dim addr As Integer, x As Integer, y As Integer
Dim move_once As Boolean
move_once = False
dir_x1 = 0: dir_x2 = 0: dir_y1 = 0: dir_y2 = 0
move_max_step = 0
addr = Block(m).address
y = Int(addr / 4) + 1
x = addr - (y - 1) * 4 + 1
block_addr(0).x = x: block_addr(0).y = y
block_addr(1).x = x: block_addr(1).y = y
block_addr(2).x = x: block_addr(2).y = y
If Block(m).style = 0 Then
If y > 1 Then
If Exist(x, y - 1) = False And Exist(x + 1, y - 1) = False Then move_max_step = 1: dir_y1 = -1
End If
If y < 4 Then
If Exist(x, y + 2) = False And Exist(x + 1, y + 2) = False Then move_max_step = 1: dir_y1 = 1
End If
If x > 1 Then
If Exist(x - 1, y) = False And Exist(x - 1, y + 1) = False Then move_max_step = 1: dir_x1 = -1
End If
If x < 3 Then
If Exist(x + 2, y) = False And Exist(x + 2, y + 1) = False Then move_max_step = 1: dir_x1 = 1
End If
ElseIf Block(m).style = 1 Then
If y > 1 Then
If Exist(x, y - 1) = False And Exist(x + 1, y - 1) = False Then move_max_step = 1: dir_y1 = -1
End If
If y < 5 Then
If Exist(x, y + 1) = False And Exist(x + 1, y + 1) = False Then move_max_step = 1: dir_y1 = 1
End If
If x > 1 Then
If Exist(x - 1, y) = False Then
move_max_step = 1
If move_once = False Then dir_x1 = -1 Else dir_x2 = -1
move_once = True
If x > 2 Then
If Exist(x - 2, y) = False Then move_max_step = 2: dir_x2 = -2
End If
End If
End If
If x < 3 Then
If Exist(x + 2, y) = False Then
move_max_step = 1
If move_once = False Then dir_x1 = 1 Else dir_x2 = 1
move_once = True
If x < 2 Then
If Exist(x + 3, y) = False Then move_max_step = 2: dir_x2 = 2
End If
End If
End If
ElseIf Block(m).style = 2 Then
If y > 1 Then
If Exist(x, y - 1) = False Then
move_max_step = 1
If move_once = False Then dir_y1 = -1 Else dir_y2 = -1
move_once = True
If y > 2 Then
If Exist(x, y - 2) = False Then move_max_step = 2: dir_y2 = -2
End If
End If
End If
If y < 4 Then
If Exist(x, y + 2) = False Then
move_max_step = 1
If move_once = False Then dir_y1 = 1 Else dir_y2 = 1
move_once = True
If y < 3 Then
If Exist(x, y + 3) = False Then move_max_step = 2: dir_y2 = 2
End If
End If
End If
If x > 1 Then
If Exist(x - 1, y) = False And Exist(x - 1, y + 1) = False Then move_max_step = 1: dir_x1 = -1
End If
If x < 4 Then
If Exist(x + 1, y) = False And Exist(x + 1, y + 1) = False Then move_max_step = 1: dir_x1 = 1
End If
ElseIf Block(m).style = 3 Then
If y > 1 Then
If Exist(x, y - 1) = False Then
move_max_step = 1
If move_once = False Then dir_y1 = -1 Else dir_y2 = -1
move_once = True
If y > 2 Then
If Exist(x, y - 2) = False Then move_max_step = 2: dir_y2 = -2
End If
If x > 1 Then
If Exist(x - 1, y - 1) = False Then move_max_step = 2: dir_x2 = -1: dir_y2 = -1
End If
If x < 4 Then
If Exist(x + 1, y - 1) = False Then move_max_step = 2: dir_x2 = 1: dir_y2 = -1
End If
End If
End If
If y < 5 Then
If Exist(x, y + 1) = False Then
move_max_step = 1
If move_once = False Then dir_y1 = 1 Else dir_y2 = 1
move_once = True
If y < 4 Then
If Exist(x, y + 2) = False Then move_max_step = 2: dir_y2 = 2
End If
If x > 1 Then
If Exist(x - 1, y + 1) = False Then move_max_step = 2: dir_x2 = -1: dir_y2 = 1
End If
If x < 4 Then
If Exist(x + 1, y + 1) = False Then move_max_step = 2: dir_x2 = 1: dir_y2 = 1
End If
End If
End If
If x > 1 Then
If Exist(x - 1, y) = False Then
move_max_step = 1
If move_once = False Then dir_x1 = -1 Else dir_x2 = -1
move_once = True
If x > 2 Then
If Exist(x - 2, y) = False Then move_max_step = 2: dir_x2 = -2
End If
If y > 1 Then
If Exist(x - 1, y - 1) = False Then move_max_step = 2: dir_x2 = -1: dir_y2 = -1
End If
If y < 5 Then
If Exist(x - 1, y + 1) = False Then move_max_step = 2: dir_x2 = -1: dir_y2 = 1
End If
End If
End If
If x < 4 Then
If Exist(x + 1, y) = False Then
move_max_step = 1
If move_once = False Then dir_x1 = 1 Else dir_x2 = 1
move_once = True
If x < 3 Then
If Exist(x + 2, y) = False Then move_max_step = 2: dir_x2 = 2
End If
If y > 1 Then
If Exist(x + 1, y - 1) = False Then move_max_step = 2: dir_x2 = 1: dir_y2 = -1
End If
If y < 5 Then
If Exist(x + 1, y + 1) = False Then move_max_step = 2: dir_x2 = 1: dir_y2 = 1
End If
End If
End If
End If
block_addr(1).x = block_addr(0).x + dir_x1
block_addr(1).y = block_addr(0).y + dir_y1
block_addr(2).x = block_addr(0).x + dir_x2
block_addr(2).y = block_addr(0).y + dir_y2
End Sub
Private Function Get_block_x(x As Long) As Integer
Dim i As Integer
For i = 1 To 4
If x > x_split(i - 1) And x < x_split(i) Then
Get_block_x = i
Exit For
End If
Next i
End Function
Private Function Get_block_y(y As Long) As Integer
Dim i As Integer
For i = 1 To 5
If y > y_split(i - 1) And y < y_split(i) Then
Get_block_y = i
Exit For
End If
Next i
End Function
Private Sub init()
last_move = 10
move_times = 0
total_steps = 0
start_x = 90
start_y = 180
gap = 105
square_width = 1200
block_line_width = 1
case_line_width = 2
block_line_color = RGB(0, 0, 0)
case_line_color = RGB(0, 0, 0)
block_color = RGB(250, 250, 250)
case_color = RGB(256, 256, 256)
x_split(0) = start_x
x_split(1) = start_x + gap / 2 + square_width + gap
x_split(2) = start_x + gap / 2 + (square_width + gap) * 2
x_split(3) = start_x + gap / 2 + (square_width + gap) * 3
x_split(4) = start_x + gap + (square_width + gap) * 4
y_split(0) = start_y
y_split(1) = start_y + gap / 2 + square_width + gap
y_split(2) = start_y + gap / 2 + (square_width + gap) * 2
y_split(3) = start_y + gap / 2 + (square_width + gap) * 3
y_split(4) = start_y + gap / 2 + (square_width + gap) * 4
y_split(5) = start_y + gap + (square_width + gap) * 5
End Sub
Private Sub Output_Graph()
Dim m, x, y As Integer
Dim width As Integer, height As Integer
Print_Block start_x, start_y, square_width * 4 + gap * 5, square_width * 5 + gap * 6, case_line_width, case_color, case_line_color
For m = 0 To 9
If Block(m).address <> 25 Then
x = (Block(m).address Mod 4) * (square_width + gap) + gap + start_x
y = Int(Block(m).address / 4) * (square_width + gap) + gap + start_y
If Block(m).style = 0 Or Block(m).style = 1 Then
width = square_width * 2 + gap
Else
width = square_width
End If
If Block(m).style = 0 Or Block(m).style = 2 Then
height = square_width * 2 + gap
Else
height = square_width
End If
Print_Block x, y, width, height, block_line_width, block_color, block_line_color
End If
Next m
End Sub
Private Sub Print_Block(print_start_x, print_start_y, print_width, print_height, print_line_width, print_color, print_line_color)
If print_width < 0 Or print_height < 0 Then Exit Sub
FillStyle = 0
DrawWidth = print_line_width
FillColor = print_color
Line (print_start_x, print_start_y)-(print_start_x + print_width, print_start_y + print_height), print_color, B
Line (print_start_x, print_start_y)-(print_start_x + print_width, print_start_y + print_height), print_line_color, B
End Sub
Private Sub Case_init()
Dim i As Integer, j As Integer
For i = 0 To 9
Block(i).address = 25
Block(i).style = 4
Next i
For i = 1 To 4
For j = 1 To 5
Exist(i, j) = False
Block_index(i, j) = 10
Next j
Next i
End Sub
Private Sub Clear_Block(m As Integer)
Dim x As Integer, y As Integer, addr As Integer
addr = Block(m).address
y = Int(addr / 4) + 1
x = addr - (y - 1) * 4 + 1
If Block(m).style = 0 Then
Exist(x, y) = False
Exist(x, y + 1) = False
Exist(x + 1, y) = False
Exist(x + 1, y + 1) = False
Block_index(x, y) = 10
Block_index(x, y + 1) = 10
Block_index(x + 1, y) = 10
Block_index(x + 1, y + 1) = 10
End If
If Block(m).style = 1 Then
Exist(x, y) = False
Exist(x + 1, y) = False
Block_index(x, y) = 10
Block_index(x + 1, y) = 10
End If
If Block(m).style = 2 Then
Exist(x, y) = False
Exist(x, y + 1) = False
Block_index(x, y) = 10
Block_index(x, y + 1) = 10
End If
If Block(m).style = 3 Then
Exist(x, y) = False
Block_index(x, y) = 10
End If
Block(m).address = 25
Block(m).style = 4
End Sub
Private Sub Analyse(Code As String)
Dim m As Integer, addr As Integer, x As Integer, y As Integer
Call Analyse_Code(Code)
For x = 1 To 4
For y = 1 To 5
Block_index(x, y) = 10
Exist(x, y) = False
Next y
Next x
For m = 0 To 9
addr = Block(m).address
y = Int(addr / 4) + 1
x = addr - (y - 1) * 4 + 1
If Block(m).style = 0 Then
Block_index(x, y) = 0
Block_index(x, y + 1) = 0
Block_index(x + 1, y) = 0
Block_index(x + 1, y + 1) = 0
End If
If Block(m).style = 1 Then
Block_index(x, y) = m
Block_index(x + 1, y) = m
End If
If Block(m).style = 2 Then
Block_index(x, y) = m
Block_index(x, y + 1) = m
End If
If Block(m).style = 3 Then
Block_index(x, y) = m
End If
Next m
For x = 1 To 4
For y = 1 To 5
If Block_index(x, y) <> 10 Then Exist(x, y) = True
Next y
Next x
End Sub
Private Function Check() As Boolean
Dim temp(0 To 19) As Boolean
Dim addr As Integer, i As Integer, j As Integer
For i = 0 To 19
temp(i) = False
Next i
Check = True
If Block(0).style <> 0 Or Block(0).address > 20 Or Block(0).address < 0 Then
Check = False
Else
addr = Block(0).address
If addr > 14 Or (addr Mod 4 = 3) Then Check = False
temp(addr) = True
temp(addr + 1) = True
temp(addr + 4) = True
temp(addr + 5) = True
End If
For i = 1 To 5
If Block(i).address > 20 Or Block(i).address < 0 Then
Check = False
ElseIf Block(i).style <> 1 And Block(i).style <> 2 Then
Check = False
Else
addr = Block(i).address
If Block(i).style = 1 Then
If addr > 18 Or (addr Mod 4 = 3) Then Check = False
If temp(addr) = True Or temp(addr + 1) = True Then Check = False
temp(addr) = True
temp(addr + 1) = True
End If
If Block(i).style = 2 Then
If addr > 15 Then Check = False
If temp(addr) = True Or temp(addr + 4) = True Then Check = False
temp(addr) = True
temp(addr + 4) = True
End If
End If
Next i
For i = 6 To 9
If Block(i).style <> 3 Or Block(i).address > 20 Or Block(i).address < 0 Then
Check = False
Else
addr = Block(i).address
If addr > 19 Then Check = False
If temp(addr) = True Then Check = False
temp(addr) = True
End If
Next i
j = 0
For i = 0 To 19
If temp(i) = False Then j = j + 1
Next i
If j <> 2 Then Check = False
End Function
Private Sub Analyse_Code(Code As String)
On Error Resume Next
Dim temp(1 To 12) As Integer
Dim i, addr, style As Integer
Dim type_1, type_2, type_3 As Integer
Dim Table(0 To 19) As Integer
Dim num As Integer, b1 As Integer, b2 As Integer
Dim dat As String
For i = 1 To 6
dat = Mid(Code, i + 1, 1)
If Asc(dat) >= 48 And Asc(dat) <= 57 Then num = Int(dat)
If Asc(dat) >= 65 And Asc(dat) <= 70 Then num = Asc(dat) - 55
b1 = num Mod 4
b2 = (num - b1) / 4 Mod 4
temp(i * 2 - 1) = b2
temp(i * 2) = b1
Next i
type_1 = 0: type_2 = 0: type_3 = 5
For i = 0 To 19
Table(i) = 69
Next i
For i = 0 To 9
Block(i).address = 69
Block(i).style = 69
Next i
dat = Left(Code, 1)
If Asc(dat) >= 48 And Asc(dat) <= 57 Then num = Int(dat)
If Asc(dat) >= 65 And Asc(dat) <= 70 Then num = Asc(dat) - 55
Block(0).address = num
Block(0).style = 0
If Block(0).address > 14 Then GoTo err
Table(Block(0).address) = 0
Table(Block(0).address + 1) = 0
Table(Block(0).address + 4) = 0
Table(Block(0).address + 5) = 0
addr = 0
For i = 1 To 11
Do While Table(addr) <> 69
If addr < 19 Then
addr = addr + 1
Else
Exit Do
End If
Loop
style = temp(i)
If style = 0 Then
Table(addr) = 10
ElseIf style = 1 Then
If type_2 < 5 Then type_2 = type_2 + 1
If addr > 18 Then GoTo err
Block(type_2).style = 1
Block(type_2).address = addr
Table(addr) = type_2
Table(addr + 1) = type_2
ElseIf style = 2 Then
If type_2 < 5 Then type_2 = type_2 + 1
If addr > 15 Then GoTo err
Block(type_2).style = 2
Block(type_2).address = addr
Table(addr) = type_2
Table(addr + 4) = type_2
ElseIf style = 3 Then
If type_3 < 9 Then type_3 = type_3 + 1
Block(type_3).style = 3
Block(type_3).address = addr
Table(addr) = type_3
End If
Next i
err:
End Sub
Private Sub Timer1_Timer()
Dim i As Integer, j As Integer, m As Integer, debug_dat As String
For m = 0 To 9
debug_dat = debug_dat & "Block[" & m & "] -> address = " & Block(m).address & " style = " & Block(m).style
If m <> 9 Then debug_dat = debug_dat & vbCrLf
Next m
debug_dat = debug_dat & vbCrLf & vbCrLf
debug_dat = debug_dat & " exist block_index" & vbCrLf
For j = 1 To 5
For i = 1 To 4
If Exist(i, j) Then
debug_dat = debug_dat & "$$ "
Else
debug_dat = debug_dat & "[] "
End If
Next i
debug_dat = debug_dat & " "
For i = 1 To 4
If Block_index(i, j) = 10 Then
debug_dat = debug_dat & "A "
Else
debug_dat = debug_dat & Trim(Block_index(i, j)) & " "
End If
Next i
debug_dat = debug_dat & vbCrLf & vbCrLf
Next j
debug_dat = debug_dat & "dir_x1=" & dir_x1 & " dir_y1=" & dir_y1 & vbCrLf
debug_dat = debug_dat & "dir_x2=" & dir_x2 & " dir_y2=" & dir_y2 & vbCrLf
debug_dat = debug_dat & "block_addr(0)=(" & block_addr(0).x & "," & block_addr(0).y & ")" & vbCrLf
debug_dat = debug_dat & "block_addr(1)=(" & block_addr(1).x & "," & block_addr(1).y & ")" & vbCrLf
debug_dat = debug_dat & "block_addr(2)=(" & block_addr(2).x & "," & block_addr(2).y & ")" & vbCrLf
debug_dat = debug_dat & "move_max_step=" & move_max_step & vbCrLf
debug_dat = debug_dat & "last_move=" & last_move & vbCrLf
debug_dat = debug_dat & "move_times=" & move_times & vbCrLf
debug_dat = debug_dat & "total_steps=" & total_steps & vbCrLf
Text_Debug = debug_dat
End Sub

BIN
Form_Game.frx

Binary file not shown.

32
HRD_Game.vbp

@ -0,0 +1,32 @@
Type=Exe
Form=Form_Game.frm
Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#..\..\..\..\..\..\Windows\SysWOW64\stdole2.tlb#OLE Automation
IconForm="Form_Game"
Startup="Form_Game"
HelpFile=""
Title="HRD_Game"
ExeName32="HRD_Game.exe"
Command32=""
Name="HRD_Game"
HelpContextID="0"
CompatibleMode="0"
AutoIncrementVer=0
ServerSupportFiles=0
VersionCompanyName="Dnomd343"
VersionLegalCopyright="DJNC"
VersionProductName="HRD_Game"
CompilationType=0
OptimizationType=0
FavorPentiumPro(tm)=0
CodeViewDebugInfo=0
NoAliasing=0
BoundsCheck=0
OverflowCheck=0
FlPointCheck=0
FDIVCheck=0
UnroundedFP=0
StartMode=0
Unattended=0
Retained=0
ThreadPerObject=0
MaxNumberOfThreads=1

1
HRD_Game.vbw

@ -0,0 +1 @@
Form_Game = 52, 52, 883, 479, , 26, 26, 857, 453, C

5
MSSCCPRJ.SCC

@ -0,0 +1,5 @@
[SCC]
SCC=This is a source code control file
[HRD_Game.vbp]
SCC_Project_Name=this project is not under source code control
SCC_Aux_Path=<This is an empty string for the mssccprj.scc file>
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