VERSION 5.00 Begin VB.Form Form_Game AutoRedraw = -1 'True BorderStyle = 1 'Fixed Single Caption = "HRD Game v1.1 by Dnomd343" ClientHeight = 7305 ClientLeft = 45 ClientTop = 690 ClientWidth = 7290 Icon = "Form_Game.frx":0000 LinkTopic = "Form1" MaxButton = 0 'False MinButton = 0 'False ScaleHeight = 7305 ScaleWidth = 7290 StartUpPosition = 2 '屏幕中心 Begin VB.CommandButton Command_Select_Case Caption = "选择经典布局" Height = 495 Left = 5760 TabIndex = 7 Top = 1560 Width = 1335 End Begin VB.CommandButton Command_Create_Case Caption = "自定义布局" Height = 495 Left = 5760 TabIndex = 6 Top = 960 Width = 1335 End Begin VB.Timer Timer_Layout Interval = 300 Left = 0 Top = 0 End Begin VB.CommandButton Command_Reset Caption = "重新开始" Height = 495 Left = 5760 TabIndex = 1 Top = 2160 Width = 1335 End Begin VB.Timer Timer_Get_Time Enabled = 0 'False Interval = 50 Left = 0 Top = 0 End Begin VB.Timer Timer_Debug Interval = 200 Left = 0 Top = 0 End Begin VB.TextBox Text_Debug Height = 6855 Left = 7320 MultiLine = -1 'True TabIndex = 0 Top = 240 Width = 3735 End Begin VB.Label Label_Code AutoSize = -1 'True Height = 180 Left = 0 TabIndex = 5 Top = 7000 Width = 90 End Begin VB.Label Label_Step AutoSize = -1 'True Height = 180 Left = 0 TabIndex = 4 Top = 7000 Width = 90 End Begin VB.Label Label_Title Alignment = 2 'Center AutoSize = -1 'True Height = 180 Left = 0 TabIndex = 3 Top = 45 Width = 105 End Begin VB.Label Label_Time AutoSize = -1 'True Height = 180 Left = 0 TabIndex = 2 Top = 7000 Width = 90 End Begin VB.Menu Menu_Setting Caption = "设置" Begin VB.Menu Menu_On_Top Caption = "窗口保持最前" End Begin VB.Menu Menu_Debug_Mode Caption = "Debug模式" End End End Attribute VB_Name = "Form_Game" Attribute VB_GlobalNameSpace = False Attribute VB_Creatable = False Attribute VB_PredeclaredId = True Attribute VB_Exposed = False Option Explicit Private Type Case_Block address As Integer style As Integer End Type Private Type Block_Address x As Integer y As Integer End Type Dim Block(0 To 9) As Case_Block Dim Exist(1 To 4, 1 To 5) As Boolean Dim Block_index(1 To 4, 1 To 5) As Integer Dim start_x As Integer, start_y As Integer, square_width As Integer, gap As Integer Dim x_split(0 To 4) As Integer, y_split(0 To 5) As Integer Dim dir_x1 As Integer, dir_y1 As Integer, dir_x2 As Integer, dir_y2 As Integer Dim block_addr(0 To 2) As Block_Address, move_max_step As Integer Dim mouse_x As Long, mouse_y As Long, mouse_button As Integer Dim last_move As Integer, move_times As Integer Dim total_steps As Long, total_time As Long Dim Start_Code As String Private Sub Menu_Debug_Mode_Click() Menu_Debug_Mode.Checked = Not Menu_Debug_Mode.Checked If Menu_Debug_Mode.Checked = True Then debug_mode = True Else debug_mode = False End Sub Private Sub Menu_On_Top_Click() Menu_On_Top.Checked = Not Menu_On_Top.Checked on_top = Menu_On_Top.Checked If on_top = True Then SetWindowPos Me.hwnd, -1, 0, 0, 0, 0, 1 Or 2 Else SetWindowPos Me.hwnd, -2, 0, 0, 0, 0, 1 Or 2 End If End Sub Private Sub Form_Load() Call init End Sub Private Sub Form_MouseDown(Button As Integer, Shift As Integer, x As Single, y As Single) mouse_button = Button mouse_x = x mouse_y = y End Sub Private Sub Form_DblClick() Call Form_Click End Sub Private Sub Form_Click() Dim m As Integer, x As Integer, y As Integer If mouse_x < start_x Or mouse_x > start_x + square_width * 4 + gap * 5 Then Exit Sub If mouse_y < start_y Or mouse_y > start_y + square_width * 5 + gap * 6 Then Exit Sub If solve_compete = True Then Exit Sub m = Block_index(Get_block_x(mouse_x), Get_block_y(mouse_y)) If m = 10 Then Exit Sub If playing = False Then playing = True total_time = 0 total_steps = 0 Timer_Get_Time.Enabled = True End If y = Int(Block(m).address / 4) + 1 x = Block(m).address - (y - 1) * 4 + 1 If m = last_move Then If move_max_step = 1 Then If dir_x2 = 0 And dir_y2 = 0 Then If move_times Mod 2 = 1 Then Call Move_Block(m, block_addr(0).x - x, block_addr(0).y - y) Else Call Move_Block(m, block_addr(1).x - x, block_addr(1).y - y) End If Else If mouse_button = 1 Then If move_times Mod 4 = 0 Then Call Move_Block(m, block_addr(1).x - x, block_addr(1).y - y) ElseIf move_times Mod 4 = 1 Then Call Move_Block(m, block_addr(0).x - x, block_addr(0).y - y) ElseIf move_times Mod 4 = 2 Then Call Move_Block(m, block_addr(2).x - x, block_addr(2).y - y) Else Call Move_Block(m, block_addr(0).x - x, block_addr(0).y - y) End If ElseIf mouse_button = 2 Then If move_times Mod 2 = 0 Then Call Move_Block(m, block_addr(1).x - x, block_addr(1).y - y) ElseIf move_times Mod 2 = 1 Then Call Move_Block(m, block_addr(2).x - x, block_addr(2).y - y) End If End If End If ElseIf move_max_step = 2 Then If mouse_button = 1 Then If move_times Mod 4 = 0 Then Call Move_Block(m, dir_x1, dir_y1) ElseIf move_times Mod 4 = 1 Then Call Move_Block(m, block_addr(2).x - x, block_addr(2).y - y) ElseIf move_times Mod 4 = 2 Then Call Move_Block(m, block_addr(1).x - x, block_addr(1).y - y) Else Call Move_Block(m, block_addr(0).x - x, block_addr(0).y - y) End If ElseIf mouse_button = 2 Then If move_times Mod 2 = 0 Then Call Move_Block(m, block_addr(2).x - x, block_addr(2).y - y) ElseIf move_times Mod 2 = 1 Then Call Move_Block(m, block_addr(0).x - x, block_addr(0).y - y) End If End If End If move_times = move_times + 1 Else Call Check_Move(m) move_times = 1 last_move = m If move_max_step = 0 Then Exit Sub total_steps = total_steps + 1 If mouse_button = 1 Then Call Move_Block(m, block_addr(1).x - x, block_addr(1).y - y) End If If mouse_button = 2 Then If move_max_step = 1 Then Call Move_Block(m, block_addr(1).x - x, block_addr(1).y - y) ElseIf move_max_step = 2 Then Call Move_Block(m, block_addr(2).x - x, block_addr(2).y - y) End If End If End If Label_Step = "步数: " & total_steps Label_Code = Get_Code() Call Output_Graph If Block(0).address = 13 Then Timer_Get_Time = False playing = False solve_compete = True MsgBox "恭喜你成功完成!" & vbCrLf & "编码: " & Start_Code & vbCrLf & "步数: " & total_steps & vbCrLf & "用时: " & Right(Label_Time, Len(Label_Time) - 4), , "(>__<)" End If End Sub Private Sub Command_Create_Case_Click() Form_Creator.Show 1 End Sub Private Sub Command_Select_Case_Click() Form_Classic_Cases.Show 1 End Sub Private Sub Command_Reset_Click() total_steps = 0 total_time = 0 Timer_Get_Time.Enabled = False Call init Label_Step = "步数: 0" Label_Code = Start_Code Label_Time = "用时: 0:00:00" Call Analyse(Start_Code) Call Output_Graph End Sub Private Sub init() playing = False solve_compete = False last_move = 10 move_times = 0 total_steps = 0 start_x = 180 start_y = 300 gap = 105 square_width = 1200 block_line_width = 1 case_line_width = 2 block_line_color = RGB(0, 0, 0) case_line_color = RGB(0, 0, 0) block_color = RGB(250, 250, 250) case_color = RGB(256, 256, 256) Call Case_init x_split(0) = start_x x_split(1) = start_x + gap / 2 + square_width + gap x_split(2) = start_x + gap / 2 + (square_width + gap) * 2 x_split(3) = start_x + gap / 2 + (square_width + gap) * 3 x_split(4) = start_x + gap + (square_width + gap) * 4 y_split(0) = start_y y_split(1) = start_y + gap / 2 + square_width + gap y_split(2) = start_y + gap / 2 + (square_width + gap) * 2 y_split(3) = start_y + gap / 2 + (square_width + gap) * 3 y_split(4) = start_y + gap / 2 + (square_width + gap) * 4 y_split(5) = start_y + gap + (square_width + gap) * 5 End Sub Private Sub Move_Block(m As Integer, dir_x As Integer, dir_y As Integer) Dim addr As Integer, style As Integer, x As Integer, y As Integer addr = Block(m).address style = Block(m).style y = Int(addr / 4) + 1 x = addr - (y - 1) * 4 + 1 x = x + dir_x y = y + dir_y addr = (y - 1) * 4 + x - 1 Call Clear_Block(m) Block(m).address = addr Block(m).style = style If Block(m).style = 0 Then Block_index(x, y) = m Block_index(x, y + 1) = m Block_index(x + 1, y) = m Block_index(x + 1, y + 1) = m End If If Block(m).style = 1 Then Block_index(x, y) = m Block_index(x + 1, y) = m End If If Block(m).style = 2 Then Block_index(x, y) = m Block_index(x, y + 1) = m End If If Block(m).style = 3 Then Block_index(x, y) = m End If For x = 1 To 4 For y = 1 To 5 If Block_index(x, y) <> 10 Then Exist(x, y) = True Next y Next x End Sub Private Sub Check_Move(m As Integer) Dim addr As Integer, x As Integer, y As Integer Dim move_once As Boolean move_once = False dir_x1 = 0: dir_x2 = 0: dir_y1 = 0: dir_y2 = 0 move_max_step = 0 addr = Block(m).address y = Int(addr / 4) + 1 x = addr - (y - 1) * 4 + 1 block_addr(0).x = x: block_addr(0).y = y block_addr(1).x = x: block_addr(1).y = y block_addr(2).x = x: block_addr(2).y = y If Block(m).style = 0 Then If y > 1 Then If Exist(x, y - 1) = False And Exist(x + 1, y - 1) = False Then move_max_step = 1: dir_y1 = -1 End If If y < 4 Then If Exist(x, y + 2) = False And Exist(x + 1, y + 2) = False Then move_max_step = 1: dir_y1 = 1 End If If x > 1 Then If Exist(x - 1, y) = False And Exist(x - 1, y + 1) = False Then move_max_step = 1: dir_x1 = -1 End If If x < 3 Then If Exist(x + 2, y) = False And Exist(x + 2, y + 1) = False Then move_max_step = 1: dir_x1 = 1 End If ElseIf Block(m).style = 1 Then If y > 1 Then If Exist(x, y - 1) = False And Exist(x + 1, y - 1) = False Then move_max_step = 1: dir_y1 = -1 End If If y < 5 Then If Exist(x, y + 1) = False And Exist(x + 1, y + 1) = False Then move_max_step = 1: dir_y1 = 1 End If If x > 1 Then If Exist(x - 1, y) = False Then move_max_step = 1 If move_once = False Then dir_x1 = -1 Else dir_x2 = -1 move_once = True If x > 2 Then If Exist(x - 2, y) = False Then move_max_step = 2: dir_x2 = -2 End If End If End If If x < 3 Then If Exist(x + 2, y) = False Then move_max_step = 1 If move_once = False Then dir_x1 = 1 Else dir_x2 = 1 move_once = True If x < 2 Then If Exist(x + 3, y) = False Then move_max_step = 2: dir_x2 = 2 End If End If End If ElseIf Block(m).style = 2 Then If y > 1 Then If Exist(x, y - 1) = False Then move_max_step = 1 If move_once = False Then dir_y1 = -1 Else dir_y2 = -1 move_once = True If y > 2 Then If Exist(x, y - 2) = False Then move_max_step = 2: dir_y2 = -2 End If End If End If If y < 4 Then If Exist(x, y + 2) = False Then move_max_step = 1 If move_once = False Then dir_y1 = 1 Else dir_y2 = 1 move_once = True If y < 3 Then If Exist(x, y + 3) = False Then move_max_step = 2: dir_y2 = 2 End If End If End If If x > 1 Then If Exist(x - 1, y) = False And Exist(x - 1, y + 1) = False Then move_max_step = 1: dir_x1 = -1 End If If x < 4 Then If Exist(x + 1, y) = False And Exist(x + 1, y + 1) = False Then move_max_step = 1: dir_x1 = 1 End If ElseIf Block(m).style = 3 Then If y > 1 Then If Exist(x, y - 1) = False Then move_max_step = 1 If move_once = False Then dir_y1 = -1 Else dir_y2 = -1 move_once = True If y > 2 Then If Exist(x, y - 2) = False Then move_max_step = 2: dir_y2 = -2 End If If x > 1 Then If Exist(x - 1, y - 1) = False Then move_max_step = 2: dir_x2 = -1: dir_y2 = -1 End If If x < 4 Then If Exist(x + 1, y - 1) = False Then move_max_step = 2: dir_x2 = 1: dir_y2 = -1 End If End If End If If y < 5 Then If Exist(x, y + 1) = False Then move_max_step = 1 If move_once = False Then dir_y1 = 1 Else dir_y2 = 1 move_once = True If y < 4 Then If Exist(x, y + 2) = False Then move_max_step = 2: dir_y2 = 2 End If If x > 1 Then If Exist(x - 1, y + 1) = False Then move_max_step = 2: dir_x2 = -1: dir_y2 = 1 End If If x < 4 Then If Exist(x + 1, y + 1) = False Then move_max_step = 2: dir_x2 = 1: dir_y2 = 1 End If End If End If If x > 1 Then If Exist(x - 1, y) = False Then move_max_step = 1 If move_once = False Then dir_x1 = -1 Else dir_x2 = -1 move_once = True If x > 2 Then If Exist(x - 2, y) = False Then move_max_step = 2: dir_x2 = -2 End If If y > 1 Then If Exist(x - 1, y - 1) = False Then move_max_step = 2: dir_x2 = -1: dir_y2 = -1 End If If y < 5 Then If Exist(x - 1, y + 1) = False Then move_max_step = 2: dir_x2 = -1: dir_y2 = 1 End If End If End If If x < 4 Then If Exist(x + 1, y) = False Then move_max_step = 1 If move_once = False Then dir_x1 = 1 Else dir_x2 = 1 move_once = True If x < 3 Then If Exist(x + 2, y) = False Then move_max_step = 2: dir_x2 = 2 End If If y > 1 Then If Exist(x + 1, y - 1) = False Then move_max_step = 2: dir_x2 = 1: dir_y2 = -1 End If If y < 5 Then If Exist(x + 1, y + 1) = False Then move_max_step = 2: dir_x2 = 1: dir_y2 = 1 End If End If End If End If block_addr(1).x = block_addr(0).x + dir_x1 block_addr(1).y = block_addr(0).y + dir_y1 block_addr(2).x = block_addr(0).x + dir_x2 block_addr(2).y = block_addr(0).y + dir_y2 End Sub Private Function Get_block_x(x As Long) As Integer Dim i As Integer For i = 1 To 4 If x > x_split(i - 1) And x < x_split(i) Then Get_block_x = i Exit For End If Next i End Function Private Function Get_block_y(y As Long) As Integer Dim i As Integer For i = 1 To 5 If y > y_split(i - 1) And y < y_split(i) Then Get_block_y = i Exit For End If Next i End Function Private Sub Output_Graph() Dim m, x, y As Integer Dim width As Integer, height As Integer Print_Block start_x, start_y, square_width * 4 + gap * 5, square_width * 5 + gap * 6, case_line_width, case_color, case_line_color For m = 0 To 9 If Block(m).address <> 25 Then x = (Block(m).address Mod 4) * (square_width + gap) + gap + start_x y = Int(Block(m).address / 4) * (square_width + gap) + gap + start_y If Block(m).style = 0 Or Block(m).style = 1 Then width = square_width * 2 + gap Else width = square_width End If If Block(m).style = 0 Or Block(m).style = 2 Then height = square_width * 2 + gap Else height = square_width End If Print_Block x, y, width, height, block_line_width, block_color, block_line_color End If Next m End Sub Private Sub Print_Block(print_start_x, print_start_y, print_width, print_height, print_line_width, print_color, print_line_color) If print_width < 0 Or print_height < 0 Then Exit Sub FillStyle = 0 DrawWidth = print_line_width FillColor = print_color Line (print_start_x, print_start_y)-(print_start_x + print_width, print_start_y + print_height), print_color, B Line (print_start_x, print_start_y)-(print_start_x + print_width, print_start_y + print_height), print_line_color, B End Sub Private Sub Case_init() Dim i As Integer, j As Integer For i = 0 To 9 Block(i).address = 25 Block(i).style = 4 Next i For i = 1 To 4 For j = 1 To 5 Exist(i, j) = False Block_index(i, j) = 10 Next j Next i End Sub Private Sub Clear_Block(m As Integer) Dim x As Integer, y As Integer, addr As Integer addr = Block(m).address y = Int(addr / 4) + 1 x = addr - (y - 1) * 4 + 1 If Block(m).style = 0 Then Exist(x, y) = False Exist(x, y + 1) = False Exist(x + 1, y) = False Exist(x + 1, y + 1) = False Block_index(x, y) = 10 Block_index(x, y + 1) = 10 Block_index(x + 1, y) = 10 Block_index(x + 1, y + 1) = 10 End If If Block(m).style = 1 Then Exist(x, y) = False Exist(x + 1, y) = False Block_index(x, y) = 10 Block_index(x + 1, y) = 10 End If If Block(m).style = 2 Then Exist(x, y) = False Exist(x, y + 1) = False Block_index(x, y) = 10 Block_index(x, y + 1) = 10 End If If Block(m).style = 3 Then Exist(x, y) = False Block_index(x, y) = 10 End If Block(m).address = 25 Block(m).style = 4 End Sub Private Function Get_Code() As String On Error Resume Next Dim temp(20) As Boolean Dim Table(20) As Integer Dim dat(1 To 12) As Integer Dim Code As String Dim i As Integer, addr As Integer, style As Integer, num As Integer For i = 0 To 19 temp(i) = False Table(i) = 10 Next i For i = 0 To 9 If Block(i).style = 0 Then Table(Block(i).address) = i Table(Block(i).address + 1) = i Table(Block(i).address + 4) = i Table(Block(i).address + 5) = i ElseIf Block(i).style = 1 Then Table(Block(i).address) = i Table(Block(i).address + 1) = i ElseIf Block(i).style = 2 Then Table(Block(i).address) = i Table(Block(i).address + 4) = i ElseIf Block(i).style = 3 Then Table(Block(i).address) = i End If Next i temp(Block(0).address) = True temp(Block(0).address + 1) = True temp(Block(0).address + 4) = True temp(Block(0).address + 5) = True If Block(0).address < 10 Then Code = Code & Block(0).address Else Code = Code & Chr(Block(0).address + 55) End If addr = 0 num = 1 For i = 1 To 11 While (temp(addr) = True) If addr < 19 Then addr = addr + 1 Else Exit Function End If Wend If Table(addr) = 10 Then temp(addr) = True dat(num) = 0: num = num + 1 Else style = Block(Table(addr)).style If style = 1 Then temp(addr) = True temp(addr + 1) = True dat(num) = 1: num = num + 1 ElseIf style = 2 Then temp(addr) = True temp(addr + 4) = True dat(num) = 2: num = num + 1 ElseIf style = 3 Then temp(addr) = True dat(num) = 3: num = num + 1 End If End If Next i For i = 1 To 6 num = dat(i * 2 - 1) * 4 + dat(i * 2) If num < 10 Then Code = Code & num Else Code = Code & Chr(num + 55) End If Next i Get_Code = Code End Function Private Sub Analyse(Code As String) Dim m As Integer, addr As Integer, x As Integer, y As Integer Call Analyse_Code(Code) For x = 1 To 4 For y = 1 To 5 Block_index(x, y) = 10 Exist(x, y) = False Next y Next x For m = 0 To 9 addr = Block(m).address y = Int(addr / 4) + 1 x = addr - (y - 1) * 4 + 1 If Block(m).style = 0 Then Block_index(x, y) = 0 Block_index(x, y + 1) = 0 Block_index(x + 1, y) = 0 Block_index(x + 1, y + 1) = 0 End If If Block(m).style = 1 Then Block_index(x, y) = m Block_index(x + 1, y) = m End If If Block(m).style = 2 Then Block_index(x, y) = m Block_index(x, y + 1) = m End If If Block(m).style = 3 Then Block_index(x, y) = m End If Next m For x = 1 To 4 For y = 1 To 5 If Block_index(x, y) <> 10 Then Exist(x, y) = True Next y Next x End Sub Private Function Check() As Boolean Dim temp(0 To 19) As Boolean Dim addr As Integer, i As Integer, j As Integer For i = 0 To 19 temp(i) = False Next i Check = True If Block(0).style <> 0 Or Block(0).address > 20 Or Block(0).address < 0 Then Check = False Else addr = Block(0).address If addr > 14 Or (addr Mod 4 = 3) Then Check = False temp(addr) = True temp(addr + 1) = True temp(addr + 4) = True temp(addr + 5) = True End If For i = 1 To 5 If Block(i).address > 20 Or Block(i).address < 0 Then Check = False ElseIf Block(i).style <> 1 And Block(i).style <> 2 Then Check = False Else addr = Block(i).address If Block(i).style = 1 Then If addr > 18 Or (addr Mod 4 = 3) Then Check = False If temp(addr) = True Or temp(addr + 1) = True Then Check = False temp(addr) = True temp(addr + 1) = True End If If Block(i).style = 2 Then If addr > 15 Then Check = False If temp(addr) = True Or temp(addr + 4) = True Then Check = False temp(addr) = True temp(addr + 4) = True End If End If Next i For i = 6 To 9 If Block(i).style <> 3 Or Block(i).address > 20 Or Block(i).address < 0 Then Check = False Else addr = Block(i).address If addr > 19 Then Check = False If temp(addr) = True Then Check = False temp(addr) = True End If Next i j = 0 For i = 0 To 19 If temp(i) = False Then j = j + 1 Next i If j <> 2 Then Check = False End Function Private Sub Analyse_Code(Code As String) On Error Resume Next Dim temp(1 To 12) As Integer Dim i, addr, style As Integer Dim type_1, type_2, type_3 As Integer Dim Table(0 To 19) As Integer Dim num As Integer, b1 As Integer, b2 As Integer Dim dat As String For i = 1 To 6 dat = Mid(Code, i + 1, 1) If Asc(dat) >= 48 And Asc(dat) <= 57 Then num = Int(dat) If Asc(dat) >= 65 And Asc(dat) <= 70 Then num = Asc(dat) - 55 b1 = num Mod 4 b2 = (num - b1) / 4 Mod 4 temp(i * 2 - 1) = b2 temp(i * 2) = b1 Next i type_1 = 0: type_2 = 0: type_3 = 5 For i = 0 To 19 Table(i) = 69 Next i For i = 0 To 9 Block(i).address = 69 Block(i).style = 69 Next i dat = Left(Code, 1) If Asc(dat) >= 48 And Asc(dat) <= 57 Then num = Int(dat) If Asc(dat) >= 65 And Asc(dat) <= 70 Then num = Asc(dat) - 55 Block(0).address = num Block(0).style = 0 If Block(0).address > 14 Then GoTo err Table(Block(0).address) = 0 Table(Block(0).address + 1) = 0 Table(Block(0).address + 4) = 0 Table(Block(0).address + 5) = 0 addr = 0 For i = 1 To 11 Do While Table(addr) <> 69 If addr < 19 Then addr = addr + 1 Else Exit Do End If Loop style = temp(i) If style = 0 Then Table(addr) = 10 ElseIf style = 1 Then If type_2 < 5 Then type_2 = type_2 + 1 If addr > 18 Then GoTo err Block(type_2).style = 1 Block(type_2).address = addr Table(addr) = type_2 Table(addr + 1) = type_2 ElseIf style = 2 Then If type_2 < 5 Then type_2 = type_2 + 1 If addr > 15 Then GoTo err Block(type_2).style = 2 Block(type_2).address = addr Table(addr) = type_2 Table(addr + 4) = type_2 ElseIf style = 3 Then If type_3 < 9 Then type_3 = type_3 + 1 Block(type_3).style = 3 Block(type_3).address = addr Table(addr) = type_3 End If Next i err: End Sub Private Sub Timer_Get_Time_Timer() Static temp As Integer Dim time_hour As String, time_minute As String, time_second As String If Not temp = Second(Time) Then total_time = total_time + 1: temp = Second(Time) time_second = total_time Mod 60 time_minute = ((total_time - time_second) Mod 3600) / 60 time_hour = (total_time - time_second - time_minute * 60) / 3600 If Len(time_second) = 1 Then time_second = "0" & time_second If Len(time_minute) = 1 Then time_minute = "0" & time_minute Label_Time = "用时: " & time_hour & ":" & time_minute & ":" & time_second End Sub Private Sub Timer_Debug_Timer() Dim i As Integer, j As Integer, m As Integer, debug_dat As String For m = 0 To 9 debug_dat = debug_dat & "Block[" & m & "] -> address = " & Block(m).address & " style = " & Block(m).style If m <> 9 Then debug_dat = debug_dat & vbCrLf Next m debug_dat = debug_dat & vbCrLf & vbCrLf debug_dat = debug_dat & " exist block_index" & vbCrLf For j = 1 To 5 For i = 1 To 4 If Exist(i, j) Then debug_dat = debug_dat & "$$ " Else debug_dat = debug_dat & "[] " End If Next i debug_dat = debug_dat & " " For i = 1 To 4 If Block_index(i, j) = 10 Then debug_dat = debug_dat & "A " Else debug_dat = debug_dat & Trim(Block_index(i, j)) & " " End If Next i debug_dat = debug_dat & vbCrLf & vbCrLf Next j debug_dat = debug_dat & "dir_x1=" & dir_x1 & " dir_y1=" & dir_y1 & vbCrLf debug_dat = debug_dat & "dir_x2=" & dir_x2 & " dir_y2=" & dir_y2 & vbCrLf debug_dat = debug_dat & "block_addr(0)=(" & block_addr(0).x & "," & block_addr(0).y & ")" & vbCrLf debug_dat = debug_dat & "block_addr(1)=(" & block_addr(1).x & "," & block_addr(1).y & ")" & vbCrLf debug_dat = debug_dat & "block_addr(2)=(" & block_addr(2).x & "," & block_addr(2).y & ")" & vbCrLf debug_dat = debug_dat & "move_max_step=" & move_max_step & vbCrLf debug_dat = debug_dat & "last_move=" & last_move & vbCrLf debug_dat = debug_dat & "move_times=" & move_times & vbCrLf debug_dat = debug_dat & vbCrLf debug_dat = debug_dat & "total_steps=" & total_steps & vbCrLf debug_dat = debug_dat & "total_time=" & total_time & vbCrLf Text_Debug = debug_dat End Sub Private Sub Timer_Layout_Timer() Dim width As Integer width = gap * 5 + square_width * 4 Label_Title.Top = 45 Label_Code.Top = 7000 Label_Step.Top = 7000 Label_Time.Top = 7000 Label_Title.Left = (width - Label_Title.width) / 2 + start_x Label_Code.Left = (width - Label_Code.width) / 2 + start_x Label_Step.Left = start_x Label_Time.Left = start_x + width - Label_Time.width If debug_mode = True Then Form_Game.width = 11355 Form_Game.height = 8040 Text_Debug.Visible = True Timer_Debug.Enabled = True Else Form_Game.width = 7380 Form_Game.height = 8040 Text_Debug.Visible = False Timer_Debug.Enabled = False End If If change_case = True Then change_case = False Label_Title.Caption = change_case_title & "(" & change_case_code & ")" Call init Start_Code = change_case_code Label_Step = "步数: 0" Label_Code = Start_Code Label_Time = "用时: 0:00:00" Call Analyse(Start_Code) Call Output_Graph End If End Sub