#!/usr/bin/env python3 # -*- coding: utf-8 -*- import time import uuid import psutil import random import hashlib from IPy import IP from Basis.Logger import logging def md5Sum(data: str, encode: str = 'utf-8') -> str: return hashlib.md5(data.encode(encoding = encode)).hexdigest() def hostFormat(host: str, v6Bracket: bool = False) -> str: try: ip = IP(host) if v6Bracket and ip.version() == 6: return '[%s]' % str(ip) # [IPv6] return str(ip) # IPv4 / IPV6 except: # not ip address return host def genFlag(length: int = 12) -> str: # generate random task flag flag = '' for i in range(0, length): tmp = random.randint(0, 15) if tmp >= 10: flag += chr(tmp + 87) # a ~ f else: flag += str(tmp) # 0 ~ 9 logging.debug('Generate new flag -> ' + flag) return flag def genUUID() -> str: # generate uuid v5 return str(uuid.uuid5( uuid.NAMESPACE_DNS, genFlag(length = 16) )) def getAvailablePort(rangeStart: int = 1024, rangeEnd: int = 65535, waitTime: int = 10) -> int: # get available port if rangeStart > rangeEnd or rangeStart < 1 or rangeEnd > 65535: raise RuntimeError('Invalid port range') while True: port = random.randint(rangeStart, rangeEnd) # choose randomly if checkPortStatus(port): logging.debug('Get new port -> %i' % port) return port time.sleep(waitTime / 1000) # ms -> s (default 10ms) def checkPortStatus(port: int) -> bool: # check if the port is occupied for connection in networkStatus(): # scan every connections if connection['local']['port'] == port: # port occupied (whatever ipv4-tcp / ipv4-udp / ipv6-tcp / ipv6-udp) logging.debug('Check port %i -> occupied' % port) return False logging.debug('Check port %i -> available' % port) return True def networkStatus() -> list: # get all network connections result = [] for connection in psutil.net_connections(): if not connection.family.name.startswith('AF_INET'): # AF_INET / AF_INET6 continue if connection.type.name not in ['SOCK_STREAM', 'SOCK_DGRAM']: # TCP / UDP continue result.append({ 'fd': connection.fd, 'family': 'ipv6' if connection.family.name[-1] == '6' else 'ipv4', # ip version 'type': 'tcp' if connection.type.name == 'SOCK_STREAM' else 'udp', # tcp or udp 'local': { # local bind address 'addr': connection.laddr.ip, 'port': connection.laddr.port, }, 'remote': { # remote address 'addr': connection.raddr.ip, 'port': connection.raddr.port, } if len(connection.raddr) != 0 else None, 'status': connection.status, 'pid': connection.pid, # process id }) logging.debug('Network status -> found %i connections' % len(result)) return result