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#include "common.h"
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#include "all_cases.h"
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std::mutex AllCases::all_cases_building;
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bool AllCases::all_cases_available = false;
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std::vector<uint32_t> AllCases::all_cases[];
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AllCases::Status AllCases::get_status() { // get all cases status
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if (all_cases_available) {
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return AVAILABLE; // all cases already built
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}
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if (!all_cases_building.try_lock()) { // fail to lock mutex -> another thread working
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return BUILDING;
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}
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all_cases_building.unlock(); // release mutex
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return NO_INIT;
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}
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const std::vector<uint32_t> (*AllCases::get_all_cases())[16] { // get const ptr of all cases
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if (all_cases->empty()) {
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build_all_cases(); // all cases initialize
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}
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return &all_cases; // return ptr
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}
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void AllCases::build_all_cases() { // build all cases
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if (AllCases::all_cases_available) {
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return; // all cases already built
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}
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if (AllCases::all_cases_building.try_lock()) { // lock success -> start building
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/// head -> 0/1/2 / 4/5/6 / 8/9/10 / 12/13/14
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for (uint32_t head = 0; head < 16; ++head) { // address of 2x2 block
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if ((head & 0b11) == 0b11) {
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continue; // invalid 2x2 address
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}
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for (uint32_t const &range : *get_basic_ranges()) { // check base on 2x2 address and range
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if (Common::check_case(head, range)) {
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all_cases[head].emplace_back(Common::range_reverse(range)); // found valid case
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}
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}
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}
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AllCases::all_cases_available = true; // set available flag
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} else { // another thread building
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AllCases::all_cases_building.lock(); // blocking waiting
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}
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AllCases::all_cases_building.unlock();
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}
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