华容道高性能计算引擎
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#include "core.h"
#include "common.h"
/// block direction limit
#define ALLOW_UP (filter != -UP)
#define ALLOW_DOWN (filter != -DOWN)
#define ALLOW_LEFT (filter != -LEFT)
#define ALLOW_RIGHT (filter != -RIGHT)
/// horizontal restraints
#define NOT_COLUMN_0 ((addr & 3) != 0b00)
#define NOT_COLUMN_2 ((addr & 3) != 0b10)
#define NOT_COLUMN_3 ((addr & 3) != 0b01)
/// try to move block
#define MOVE_UP (next_addr = addr + UP)
#define MOVE_DOWN (next_addr = addr + DOWN)
#define MOVE_LEFT (next_addr = addr + LEFT)
#define MOVE_RIGHT (next_addr = addr + RIGHT)
/// vertical restraints
#define TOP_LIMIT(ADDR) (addr >= ADDR * 3)
#define BOTTOM_LIMIT(ADDR) (addr <= ADDR * 3)
/// check if the block can move
#define CHECK_UP(MASK) !(code >> MOVE_UP & MASK)
#define CHECK_DOWN(MASK) !(code >> MOVE_DOWN & MASK)
#define CHECK_LEFT(MASK) !(code >> MOVE_LEFT & MASK)
#define CHECK_RIGHT(MASK) !(code >> MOVE_RIGHT & MASK)
/// release next code
#define RELEASE_1x1(FILTER) RELEASE(NEXT_CODE_1x1, FILTER)
#define RELEASE_1x2(FILTER) RELEASE(NEXT_CODE_1x2, FILTER)
#define RELEASE_2x1(FILTER) RELEASE(NEXT_CODE_2x1, FILTER)
#define RELEASE_2x2(FILTER) RELEASE(NEXT_CODE_2x2, FILTER)
/// calculate next code
#define NEXT_CODE_1x1 ((code & ~(F_1x1 << addr)) | (C_1x1 << next_addr))
#define NEXT_CODE_1x2 ((code & ~(F_1x2 << addr)) | (C_1x2 << next_addr))
#define NEXT_CODE_2x1 ((code & ~(F_2x1 << addr)) | (C_2x1 << next_addr))
#define NEXT_CODE_2x2 ((code & ~(F_2x2 << addr)) | (C_2x2 << next_addr))
////////////////////////////////////////
#define RELEASE(NEXT_CODE, FILTER) \
cache_insert(cache_t { \
.code = NEXT_CODE, \
.mask = F_1x1 << next_addr, \
.filter = FILTER, \
.addr = next_addr \
});
////////////////////////////////////////
#define BFS_INIT \
int next_addr; \
int current = 0; \
cache[0].addr = addr;
#define BFS_LOAD \
code = cache[current].code; \
addr = cache[current].addr; \
int filter = cache[current++].filter;
#define BFS_STOP (current == cache_size)
////////////////////////////////////////
inline void Core::cache_insert(Core::cache_t next_case) { // try to insert into cache
auto *cache_ptr = cache;
for (; cache_ptr < cache + cache_size; ++cache_ptr) {
if (cache_ptr->code == next_case.code) {
return; // already exist -> insert failed
}
}
*cache_ptr = next_case; // cache push back
++cache_size;
}
void Core::move_1x1(uint64_t code, int addr) { // try to move target 1x1 block
BFS_INIT
while (!BFS_STOP) { // bfs search process
BFS_LOAD
if (ALLOW_UP && TOP_LIMIT(4) && CHECK_UP(F_1x1)) {
RELEASE_1x1(UP) // 1x1 block move up
}
if (ALLOW_DOWN && BOTTOM_LIMIT(15) && CHECK_DOWN(F_1x1)) {
RELEASE_1x1(DOWN) // 1x1 block move down
}
if (ALLOW_LEFT && NOT_COLUMN_0 && CHECK_LEFT(F_1x1)) {
RELEASE_1x1(LEFT) // 1x1 block move left
}
if (ALLOW_RIGHT && NOT_COLUMN_3 && CHECK_RIGHT(F_1x1)) {
RELEASE_1x1(RIGHT) // 1x1 block move right
}
}
}
void Core::move_1x2(uint64_t code, int addr) { // try to move target 1x2 block
BFS_INIT
while (!BFS_STOP) { // bfs search process
BFS_LOAD
if (ALLOW_UP && TOP_LIMIT(4) && CHECK_UP(F_1x2)) {
RELEASE_1x2(UP) // 1x2 block move up
}
if (ALLOW_DOWN && BOTTOM_LIMIT(14) && CHECK_DOWN(F_1x2)) {
RELEASE_1x2(DOWN) // 1x2 block move down
}
if (ALLOW_LEFT && NOT_COLUMN_0 && CHECK_LEFT(F_1x1)) {
RELEASE_1x2(LEFT) // 1x2 block move left
}
if (ALLOW_RIGHT && NOT_COLUMN_2 && CHECK_RIGHT(F_1x1_R)) {
RELEASE_1x2(RIGHT) // 1x2 block move right
}
}
}
void Core::move_2x1(uint64_t code, int addr) { // try to move target 2x1 block
BFS_INIT
while (!BFS_STOP) { // bfs search process
BFS_LOAD
if (ALLOW_UP && TOP_LIMIT(4) && CHECK_UP(F_1x1)) {
RELEASE_2x1(UP) // 2x1 block move up
}
if (ALLOW_DOWN && BOTTOM_LIMIT(11) && CHECK_DOWN(F_1x1_D)) {
RELEASE_2x1(DOWN) // 2x1 block move down
}
if (ALLOW_LEFT && NOT_COLUMN_0 && CHECK_LEFT(F_2x1)) {
RELEASE_2x1(LEFT) // 2x1 block move left
}
if (ALLOW_RIGHT && NOT_COLUMN_3 && CHECK_RIGHT(F_2x1)) {
RELEASE_2x1(RIGHT) // 2x1 block move right
}
}
}
void Core::move_2x2(uint64_t code, int addr) { // try to move target 2x2 block
BFS_INIT
while (!BFS_STOP) { // bfs search process
BFS_LOAD
if (ALLOW_UP && TOP_LIMIT(4) && CHECK_UP(F_1x2)) {
RELEASE_2x2(UP) // 2x2 block move up
}
if (ALLOW_DOWN && BOTTOM_LIMIT(10) && CHECK_DOWN(F_1x2_D)) {
RELEASE_2x2(DOWN) // 2x2 block move down
}
if (ALLOW_LEFT && NOT_COLUMN_0 && CHECK_LEFT(F_2x1)) {
RELEASE_2x2(LEFT) // 2x2 block move left
}
if (ALLOW_RIGHT && NOT_COLUMN_2 && CHECK_RIGHT(F_2x1_R)) {
RELEASE_2x2(RIGHT) // 2x2 block move right
}
}
}
void Core::next_cases(uint64_t code, uint64_t mask) { // search next step cases
cache[0].filter = 0; // without filter
cache[0].code = code; // bfs root code
auto range = code | mask;
for (int addr = 0; range; addr += 3, range >>= 3) { // traverse every 3-bits
switch (range & 0b111) { // match low 3-bits
case B_1x1:
move_1x1(code, addr); // try to move 1x1 block
break;
case B_1x2:
move_1x2(code, addr); // try to move 1x2 block
break;
case B_2x1:
move_2x1(code, addr); // try to move 2x1 block
break;
case B_2x2:
move_2x2(code, addr); // try to move 2x2 block
break;
default:
continue; // B_space or B_fill
}
if (cache_size != 1) { // found one or more next cases
for (int i = 1; i < cache_size; ++i) {
Core::release(cache[i].code, cache[i].mask); // release next cases
}
cache_size = 1; // reset cache size
}
}
}