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#include "bfs.h"
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#include "core.h"
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#include "raw_code.h"
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#define ALLOW_UP (filter != -UP)
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#define ALLOW_DOWN (filter != -DOWN)
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#define ALLOW_LEFT (filter != -LEFT)
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#define ALLOW_RIGHT (filter != -RIGHT)
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#define NOT_COLUMN_0 ((addr & 3) != 0)
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#define NOT_COLUMN_2 ((addr & 3) != 2)
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#define NOT_COLUMN_3 ((addr & 3) != 1)
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#define MOVE_UP (next_addr = addr + UP)
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#define MOVE_DOWN (next_addr = addr + DOWN)
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#define MOVE_LEFT (next_addr = addr + LEFT)
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#define MOVE_RIGHT (next_addr = addr + RIGHT)
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#define TOP_LIMIT(ADDR) (addr >= ADDR * 3)
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#define BOTTOM_LIMIT(ADDR) (addr <= ADDR * 3)
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#define RELEASE(NEXT_CODE, FILTER) { \
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cache_t next_case = { \
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.code = NEXT_CODE, \
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.mask = F_1x1 << next_addr, \
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.filter = FILTER, \
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.addr = next_addr \
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}; \
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cache_insert(next_case); \
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}
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#define release_1x1(FILTER) RELEASE(NEXT_CODE_1x1, FILTER)
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#define release_1x2(FILTER) RELEASE(NEXT_CODE_1x2, FILTER)
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#define release_2x1(FILTER) RELEASE(NEXT_CODE_2x1, FILTER)
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#define release_2x2(FILTER) RELEASE(NEXT_CODE_2x2, FILTER)
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#define NEXT_CODE_1x1 (code & ~(F_1x1 << addr) | (C_1x1 << next_addr))
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#define NEXT_CODE_1x2 (code & ~(F_1x2 << addr) | (C_1x2 << next_addr))
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#define NEXT_CODE_2x1 (code & ~(F_2x1 << addr) | (C_2x1 << next_addr))
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#define NEXT_CODE_2x2 (code & ~(F_2x2 << addr) | (C_2x2 << next_addr))
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inline void Core::cache_insert(Core::cache_t &next_case) { // try to insert into cache
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auto *p = cache;
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for (; p < cache + cache_size; ++p) {
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if (p->code == next_case.code) {
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return; // already exist -> insert failed
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}
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}
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*p = next_case;
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++cache_size;
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}
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void Core::move_1x1(uint64_t code, int addr) { // try to move target 1x1 block
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BFS_INIT
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while (!BFS_STOP) { // bfs search process
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BFS_LOAD
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if (ALLOW_UP && TOP_LIMIT(4) && !(code >> MOVE_UP & F_1x1)) {
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release_1x1(UP) // 1x1 block move up
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}
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if (ALLOW_DOWN && BOTTOM_LIMIT(15) && !(code >> MOVE_DOWN & F_1x1)) {
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release_1x1(DOWN) // 1x1 block move down
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}
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if (ALLOW_LEFT && NOT_COLUMN_0 && !(code >> MOVE_LEFT & F_1x1)) {
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release_1x1(LEFT) // 1x1 block move left
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}
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if (ALLOW_RIGHT && NOT_COLUMN_3 && !(code >> MOVE_RIGHT & F_1x1)) {
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release_1x1(RIGHT) // 1x1 block move right
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}
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}
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}
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void Core::move_1x2(uint64_t code, int addr) { // try to move target 1x2 block
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BFS_INIT
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while (!BFS_STOP) { // bfs search process
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BFS_LOAD
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if (ALLOW_UP && TOP_LIMIT(4) && !(code >> MOVE_UP & F_1x2)) {
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release_1x2(UP) // 1x2 block move up
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}
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if (ALLOW_DOWN && BOTTOM_LIMIT(14) && !(code >> MOVE_DOWN & F_1x2)) {
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release_1x2(DOWN) // 1x2 block move down
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}
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if (ALLOW_LEFT && NOT_COLUMN_0 && !(code >> MOVE_LEFT & F_1x1)) {
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release_1x2(LEFT) // 1x2 block move left
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}
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if (ALLOW_RIGHT && NOT_COLUMN_2 && !(code >> MOVE_RIGHT & F_1x1_R)) {
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release_1x2(RIGHT) // 1x2 block move right
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}
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}
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}
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void Core::move_2x1(uint64_t code, int addr) { // try to move target 2x1 block
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BFS_INIT
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while (!BFS_STOP) { // bfs search process
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BFS_LOAD
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if (ALLOW_UP && TOP_LIMIT(4) && !(code >> MOVE_UP & F_1x1)) {
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release_2x1(UP) // 2x1 block move up
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}
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if (ALLOW_DOWN && BOTTOM_LIMIT(11) && !(code >> MOVE_DOWN & F_1x1_D)) {
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release_2x1(DOWN) // 2x1 block move down
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}
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if (ALLOW_LEFT && NOT_COLUMN_0 && !(code >> MOVE_LEFT & F_2x1)) {
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release_2x1(LEFT) // 2x1 block move left
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}
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if (ALLOW_RIGHT && NOT_COLUMN_3 && !(code >> MOVE_RIGHT & F_2x1)) {
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release_2x1(RIGHT) // 2x1 block move right
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}
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}
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}
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void Core::move_2x2(uint64_t code, int addr) { // try to move target 2x2 block
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BFS_INIT
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while (!BFS_STOP) { // bfs search process
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BFS_LOAD
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if (ALLOW_UP && TOP_LIMIT(4) && !(code >> MOVE_UP & F_1x2)) {
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release_2x2(UP) // 2x2 block move up
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}
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if (ALLOW_DOWN && BOTTOM_LIMIT(10) && !(code >> MOVE_DOWN & F_1x2_D)) {
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release_2x2(DOWN) // 2x2 block move down
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}
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if (ALLOW_LEFT && NOT_COLUMN_0 && !(code >> MOVE_LEFT & F_2x1)) {
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release_2x2(LEFT) // 2x2 block move left
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}
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if (ALLOW_RIGHT && NOT_COLUMN_2 && !(code >> MOVE_RIGHT & F_2x1_R)) {
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release_2x2(RIGHT) // 2x2 block move right
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}
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}
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}
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#include <iostream>
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void Core::next_step(uint64_t raw_code) {
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auto code = raw_code;
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for (int addr = 0; code; addr += 3, code >>= 3) { // traverse every 3-bits
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switch (code & 0b111) { // match low 3-bits
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case B_1x1:
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move_1x1(raw_code, addr); // try to move 1x1 block
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break;
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case B_1x2:
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move_1x2(raw_code, addr); // try to move 1x2 block
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break;
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case B_2x1:
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move_2x1(raw_code, addr); // try to move 2x1 block
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break;
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case B_2x2:
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move_2x2(raw_code, addr); // try to move 2x2 block
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break;
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default:
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continue; // B_space or B_fill
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}
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if (cache_size != 1) { // found one or more next cases
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for (int i = 1; i < cache_size; ++i) {
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// TODO: release next cases (code and mask)
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// std::cout << RawCode(cache[i].code).dump_case();
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// std::cout << "~~~~~~~" << std::endl;
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// auto mask = cache[i].mask;
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// for (int n = 0; n < 20; ++n, mask >>= 3) {
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// std::cout << "+."[!(mask & 0b111)] << " \n"[!(~n & 0b11)];
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// }
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// std::cout << std::endl;
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}
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}
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}
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}
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