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@ -1,10 +1,27 @@ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <unistd.h> |
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#include <pthread.h> |
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#include <sys/time.h> |
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#include <arpa/inet.h> |
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#include <netinet/in.h> |
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#include "network.h" |
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#define TIMEOUT 15 |
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#define BUFFER_SIZE 4096 |
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int proxy_exit; |
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typedef struct ipv4_proxy_info { |
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char *server_ip; |
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int server_port; |
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struct sockaddr_in ipv4_client_addr; |
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int ipv4_client_fd; |
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char *buffer; |
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long len; |
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} ipv4_proxy_info; |
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int get_random_num(int range_start, int range_end) { // create a random number in range
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struct timeval tp; |
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gettimeofday(&tp, NULL); |
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@ -78,3 +95,107 @@ int get_available_port(unsigned short range_start, unsigned short range_end) { / |
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} |
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} |
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} |
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int create_ipv4_udp_sock(char *address, int port) { // 创建并绑定IPv4 UDP端口
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struct sockaddr_in ipv4_udp_addr; |
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int ipv4_udp_sock = socket(AF_INET, SOCK_DGRAM, 0); // IPv4 UDP模式
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bzero(&ipv4_udp_addr, sizeof(ipv4_udp_addr)); // 清空为0x00
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ipv4_udp_addr.sin_family = AF_INET; |
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ipv4_udp_addr.sin_port = htons(port); // 监听端口
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if (address == NULL) { |
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ipv4_udp_addr.sin_addr.s_addr = INADDR_ANY; // 监听0.0.0.0
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} else { |
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ipv4_udp_addr.sin_addr.s_addr = inet_addr(address); // 监听地址
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} |
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if (bind(ipv4_udp_sock, (struct sockaddr*)&ipv4_udp_addr, sizeof(ipv4_udp_addr)) < 0) { // 绑定接口
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perror("[Shadowsocks Bootstrap] IPv4 UDP Sock bind error"); |
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return -1; // 端口被占用
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} |
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return ipv4_udp_sock; |
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} |
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long ipv4_receive(int fd, char *buffer, int buffer_size, int timeout, struct sockaddr_in sa) { // IPv4接收 超时处理
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socklen_t sa_len = sizeof(sa); |
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if (timeout == 0) { // 永久等待
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return recvfrom(fd, buffer, buffer_size, 0, (struct sockaddr*)&sa, &sa_len); |
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} |
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fd_set rfds; |
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struct timeval tv; |
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tv.tv_sec = timeout; // 超时时间 单位s
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tv.tv_usec = 0; |
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FD_ZERO(&rfds); |
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FD_SET(fd, &rfds); |
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select(fd + 1, &rfds, (fd_set*)0, (fd_set*)0, &tv); |
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if (FD_ISSET(fd, &rfds)) { |
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return recvfrom(fd, buffer, buffer_size, 0, (struct sockaddr*)&sa, &sa_len); |
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} |
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return -1; // 接收超时
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} |
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long ipv4_send_and_receive(char *ipv4_server_ip, int ipv4_server_port, char *send_buffer, long send_len, char *recv_buffer) { // IPv4下发送并接收
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struct sockaddr_in ipv4_server_addr; |
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int ipv4_server_fd = socket(AF_INET, SOCK_DGRAM, 0); // 通讯描述符
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bzero(&ipv4_server_addr, sizeof(ipv4_server_addr)); // 清空为0x00
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ipv4_server_addr.sin_family = AF_INET; |
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ipv4_server_addr.sin_port = htons(ipv4_server_port); // 目标IP
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ipv4_server_addr.sin_addr.s_addr = inet_addr(ipv4_server_ip); // 目标端口
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if (sendto(ipv4_server_fd, send_buffer, send_len, 0, (struct sockaddr*)&ipv4_server_addr, sizeof(ipv4_server_addr)) < 0) { // 发送缓冲区数据
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perror("[Shadowsocks Bootstrap] IPv4 UDP send failed"); |
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} |
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long recv_len = ipv4_receive(ipv4_server_fd, recv_buffer, BUFFER_SIZE, TIMEOUT, ipv4_server_addr); // 接收数据到缓冲区
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close(ipv4_server_fd); // 关闭描述符
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return recv_len; // 返回接收长度
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} |
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void ipv4_proxy(void *ipv4_info) { // 代理IPv4客户端
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ipv4_proxy_info *info = (ipv4_proxy_info*)ipv4_info; |
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char *recv_buffer = (char*)malloc(BUFFER_SIZE); // 申请接收缓冲区内存
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long recv_len = ipv4_send_and_receive(info->server_ip, info->server_port, info->buffer, info->len, recv_buffer); // 服务端交互
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if (recv_len < 0) { // 服务端超时
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printf("[Shadowsocks Bootstrap] Server return timeout\n"); |
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} else { |
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if (sendto(info->ipv4_client_fd, recv_buffer, recv_len, 0, (struct sockaddr*)&(info->ipv4_client_addr), sizeof(info->ipv4_client_addr)) < 0) { // 服务端数据返回给客户端
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perror("[Shadowsocks Bootstrap] IPv4 UDP return failed"); |
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} else { |
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printf("[Shadowsocks Bootstrap] UDP Proxy: ↑ %ld bytes ↓ %ld bytes\n", info->len, recv_len); |
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} |
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} |
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free(recv_buffer); // 释放接收缓冲区内存
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free(info->buffer); // 释放发送缓冲区内存
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free(ipv4_info); // 释放线程传参结构体
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} |
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void proxy(char *server_ip, int server_port, char *listen_ip, int listen_port) { // 代理UDP请求
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pthread_t tid; |
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long recv_len; |
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char recv_buffer[BUFFER_SIZE]; // 接收缓冲区
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struct sockaddr_in ipv4_client_addr; |
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socklen_t ipv4_client_addr_len = sizeof(ipv4_client_addr); |
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int ipv4_client_fd = create_ipv4_udp_sock(listen_ip, listen_port); // 监听端口描述符
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if (ipv4_client_fd == -1) { // 端口被占用
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printf("[Shadowsocks Bootstrap] The UDP port seems to be occupied by the SIP003 plugin\n"); |
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printf("[Shadowsocks Bootstrap] WARNING: UDP communication of the agent will not work properly\n"); |
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return; |
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} |
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proxy_exit = 0; // 重置退出标识
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printf("[Shadowsocks Bootstrap] UDP Proxy: %s:%d -> %s:%d\n", listen_ip, listen_port, server_ip, server_port); |
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for (;;) { |
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recv_len = recvfrom(ipv4_client_fd, recv_buffer, BUFFER_SIZE, 0, (struct sockaddr*)&ipv4_client_addr, &ipv4_client_addr_len); |
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char *proxy_buffer = (char*)malloc(recv_len); |
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memcpy(proxy_buffer, recv_buffer, recv_len); // 复制缓冲区数据
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ipv4_proxy_info *info = (ipv4_proxy_info*)malloc(sizeof(ipv4_proxy_info)); |
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info->server_ip = server_ip; |
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info->server_port = server_port; |
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info->ipv4_client_addr = ipv4_client_addr; |
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info->ipv4_client_fd = ipv4_client_fd; |
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info->buffer = proxy_buffer; |
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info->len = recv_len; |
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pthread_create(&tid, NULL, (void*)ipv4_proxy, (void*)info); // 新线程代理请求
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if (proxy_exit) { |
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break; // 退出代理
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} |
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} |
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sleep(TIMEOUT); // 等待线程结束
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close(ipv4_client_fd); // 关闭监听
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} |
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