#!/usr/bin/python # -*- coding: utf-8 -*- # # Copyright 2015 clowwindy # # Licensed under the Apache License, Version 2.0 (the "License"); you may # not use this file except in compliance with the License. You may obtain # a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, WITHOUT # WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the # License for the specific language governing permissions and limitations # under the License. # SOCKS5 UDP Request # +----+------+------+----------+----------+----------+ # |RSV | FRAG | ATYP | DST.ADDR | DST.PORT | DATA | # +----+------+------+----------+----------+----------+ # | 2 | 1 | 1 | Variable | 2 | Variable | # +----+------+------+----------+----------+----------+ # SOCKS5 UDP Response # +----+------+------+----------+----------+----------+ # |RSV | FRAG | ATYP | DST.ADDR | DST.PORT | DATA | # +----+------+------+----------+----------+----------+ # | 2 | 1 | 1 | Variable | 2 | Variable | # +----+------+------+----------+----------+----------+ # shadowsocks UDP Request (before encrypted) # +------+----------+----------+----------+ # | ATYP | DST.ADDR | DST.PORT | DATA | # +------+----------+----------+----------+ # | 1 | Variable | 2 | Variable | # +------+----------+----------+----------+ # shadowsocks UDP Response (before encrypted) # +------+----------+----------+----------+ # | ATYP | DST.ADDR | DST.PORT | DATA | # +------+----------+----------+----------+ # | 1 | Variable | 2 | Variable | # +------+----------+----------+----------+ # shadowsocks UDP Request and Response (after encrypted) # +-------+--------------+ # | IV | PAYLOAD | # +-------+--------------+ # | Fixed | Variable | # +-------+--------------+ # HOW TO NAME THINGS # ------------------ # `dest` means destination server, which is from DST fields in the SOCKS5 # request # `local` means local server of shadowsocks # `remote` means remote server of shadowsocks # `client` means UDP clients that connects to other servers # `server` means the UDP server that handles user requests from __future__ import absolute_import, division, print_function, \ with_statement import time import socket import logging import struct import errno import random from shadowsocks import encrypt, eventloop, lru_cache, common, shell from shadowsocks.common import parse_header, pack_addr BUF_SIZE = 65536 def client_key(source_addr, server_af): # notice this is server af, not dest af return '%s:%s:%d' % (source_addr[0], source_addr[1], server_af) class UDPRelay(object): def __init__(self, config, dns_resolver, is_local): self._config = config if is_local: self._listen_addr = config['local_address'] self._listen_port = config['local_port'] self._remote_addr = config['server'] self._remote_port = config['server_port'] else: self._listen_addr = config['server'] self._listen_port = config['server_port'] self._remote_addr = None self._remote_port = None self._dns_resolver = dns_resolver self._password = config['password'] self._method = config['method'] self._timeout = config['timeout'] self._is_local = is_local self._cache = lru_cache.LRUCache(timeout=config['timeout'], close_callback=self._close_client) self._client_fd_to_server_addr = \ lru_cache.LRUCache(timeout=config['timeout']) self._dns_cache = lru_cache.LRUCache(timeout=300) self._eventloop = None self._closed = False self._last_time = time.time() self._sockets = set() if 'forbidden_ip' in config: self._forbidden_iplist = config['forbidden_ip'] else: self._forbidden_iplist = None addrs = socket.getaddrinfo(self._listen_addr, self._listen_port, 0, socket.SOCK_DGRAM, socket.SOL_UDP) if len(addrs) == 0: raise Exception("can't get addrinfo for %s:%d" % (self._listen_addr, self._listen_port)) af, socktype, proto, canonname, sa = addrs[0] server_socket = socket.socket(af, socktype, proto) server_socket.bind((self._listen_addr, self._listen_port)) server_socket.setblocking(False) self._server_socket = server_socket def _get_a_server(self): server = self._config['server'] server_port = self._config['server_port'] if type(server_port) == list: server_port = random.choice(server_port) if type(server) == list: server = random.choice(server) logging.debug('chosen server: %s:%d', server, server_port) return server, server_port def _close_client(self, client): if hasattr(client, 'close'): self._sockets.remove(client.fileno()) self._eventloop.remove(client) client.close() else: # just an address pass def _handle_server(self): server = self._server_socket data, r_addr = server.recvfrom(BUF_SIZE) if not data: logging.debug('UDP handle_server: data is empty') if self._is_local: frag = common.ord(data[2]) if frag != 0: logging.warn('drop a message since frag is not 0') return else: data = data[3:] else: data = encrypt.encrypt_all(self._password, self._method, 0, data) # decrypt data if not data: logging.debug('UDP handle_server: data is empty after decrypt') return header_result = parse_header(data) if header_result is None: return addrtype, dest_addr, dest_port, header_length = header_result if self._is_local: server_addr, server_port = self._get_a_server() else: server_addr, server_port = dest_addr, dest_port addrs = self._dns_cache.get(server_addr, None) if addrs is None: addrs = socket.getaddrinfo(server_addr, server_port, 0, socket.SOCK_DGRAM, socket.SOL_UDP) if not addrs: # drop return else: self._dns_cache[server_addr] = addrs af, socktype, proto, canonname, sa = addrs[0] key = client_key(r_addr, af) logging.debug(key) client = self._cache.get(key, None) if not client: # TODO async getaddrinfo if self._forbidden_iplist: if common.to_str(sa[0]) in self._forbidden_iplist: logging.debug('IP %s is in forbidden list, drop' % common.to_str(sa[0])) # drop return client = socket.socket(af, socktype, proto) client.setblocking(False) self._cache[key] = client self._client_fd_to_server_addr[client.fileno()] = r_addr self._sockets.add(client.fileno()) self._eventloop.add(client, eventloop.POLL_IN) if self._is_local: data = encrypt.encrypt_all(self._password, self._method, 1, data) if not data: return else: data = data[header_length:] if not data: return try: client.sendto(data, (server_addr, server_port)) except IOError as e: err = eventloop.errno_from_exception(e) if err in (errno.EINPROGRESS, errno.EAGAIN): pass else: shell.print_exception(e) def _handle_client(self, sock): data, r_addr = sock.recvfrom(BUF_SIZE) if not data: logging.debug('UDP handle_client: data is empty') return if not self._is_local: addrlen = len(r_addr[0]) if addrlen > 255: # drop return data = pack_addr(r_addr[0]) + struct.pack('>H', r_addr[1]) + data response = encrypt.encrypt_all(self._password, self._method, 1, data) if not response: return else: data = encrypt.encrypt_all(self._password, self._method, 0, data) if not data: return header_result = parse_header(data) if header_result is None: return # addrtype, dest_addr, dest_port, header_length = header_result response = b'\x00\x00\x00' + data client_addr = self._client_fd_to_server_addr.get(sock.fileno()) if client_addr: self._server_socket.sendto(response, client_addr) else: # this packet is from somewhere else we know # simply drop that packet pass def add_to_loop(self, loop): if self._eventloop: raise Exception('already add to loop') if self._closed: raise Exception('already closed') self._eventloop = loop loop.add_handler(self._handle_events) server_socket = self._server_socket self._eventloop.add(server_socket, eventloop.POLL_IN | eventloop.POLL_ERR) def _handle_events(self, events): for sock, fd, event in events: if sock == self._server_socket: if event & eventloop.POLL_ERR: logging.error('UDP server_socket err') self._handle_server() elif sock and (fd in self._sockets): if event & eventloop.POLL_ERR: logging.error('UDP client_socket err') self._handle_client(sock) now = time.time() if now - self._last_time > 3: self._cache.sweep() self._client_fd_to_server_addr.sweep() self._last_time = now if self._closed: self._server_socket.close() for sock in self._sockets: sock.close() self._eventloop.remove_handler(self._handle_events) def close(self, next_tick=False): self._closed = True if not next_tick: self._server_socket.close()