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@ -3,49 +3,88 @@ package assets |
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import ( |
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"XProxy/next/logger" |
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"os" |
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"time" |
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) |
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// updateRemoteAsset will download remote asset via the optional proxy and
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// save them locally. Local files will be overwritten if they exist.
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func updateRemoteAsset(file string, url string, proxy string) error { |
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logger.Debugf("Start downloading remote asset `%s` to `%s`", url, file) |
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asset, date, err := downloadAsset(url, proxy) |
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if err != nil { |
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logger.Errorf("Failed to download remote asset `%s`", url) |
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return err |
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} |
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asset, err = tryExtract(asset) |
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// saveAsset is used to write to a local file and specify its last modify
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// time. If the file exists, it will be replaced.
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func saveAsset(file string, content []byte, date *time.Time) error { |
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fp, err := os.OpenFile(file, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0644) |
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if err != nil { |
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logger.Errorf("Failed to open file `%s` -> %v", file, err) |
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return err |
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} |
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defer fp.Close() |
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_, err = fp.Write(asset) |
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_, err = fp.Write(content) |
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if err != nil { |
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logger.Errorf("Failed to save file `%s` -> %v", file, err) |
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return err |
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} |
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if date != nil { // change local file last modify time
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if err := os.Chtimes(file, *date, *date); err != nil { |
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logger.Warnf("Failed to change asset modification time") |
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} else { |
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logger.Debugf("Change `%s` modification time to `%v`", file, date) |
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} |
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} |
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return nil |
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} |
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// updateRemoteAsset will download remote asset via the optional proxy and
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// save them locally. Local files will be overwritten if they exist.
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func updateRemoteAsset(file string, url string, proxy string) error { |
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logger.Debugf("Start downloading remote asset `%s` to `%s`", url, file) |
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asset, date, err := downloadAsset(url, proxy) |
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if err != nil { |
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logger.Errorf("Failed to download remote asset `%s`", url) |
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return err |
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} |
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if asset, err = tryExtract(asset); err != nil { |
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return err |
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} |
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if err := saveAsset(file, asset, date); err != nil { |
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return err |
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} |
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logger.Infof("Successfully obtained remote asset `%s`", file) |
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return nil |
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} |
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// updateLocalAsset will extract local asset and save them locally. If the
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// local file already exists, it will be skipped.
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func updateLocalAsset(file string, src string) error { |
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_, err := os.Stat(file) |
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if err == nil { |
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logger.Debugf("Local asset `%s` already exist", file) |
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return nil // skip local asset extract
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} |
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var date = time.Now() |
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if stat, err := os.Stat(src); err == nil { |
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date = stat.ModTime() // using last modify time of src file
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} |
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logger.Debugf("Start extracting local asset `%s`", file) |
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asset, err := os.ReadFile(src) |
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if err != nil { |
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logger.Errorf("Failed to read local asset -> %v", err) |
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return err |
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} |
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if asset, err = tryExtract(asset); err != nil { |
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return err |
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} |
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if err := saveAsset(file, asset, &date); err != nil { |
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return err |
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} |
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logger.Infof("Successfully extracted local asset `%s`", file) |
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return nil |
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} |
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func Demo() { |
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//raw, t, _ := download("https://github.com/Loyalsoldier/v2ray-rules-dat/releases/download/202309082208/geosite.dat", "")
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//raw, t, _ := download("https://cdn.dnomd343.top/v2ray-rules-dat/geosite.dat", "")
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//raw, t, _ := download("https://cdn.dnomd343.top/v2ray-rules-dat/geosite.dat", "socks5://192.168.2.2:1084")
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//raw, t, _ := download("https://cdn.dnomd343.top/v2ray-rules-dat/geosite.dat.xz", "")
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//logger.Infof("%v", t)
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//ret, _ := tryExtract(raw)
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//logger.Debugf("content size -> %d", len(ret))
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updateRemoteAsset("geosite.dat", "http://cdn.dnomd343.top/v2ray-rules-dat/geosite.dat.xz", "") |
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//updateRemoteAsset("geosite.dat", "http://cdn.dnomd343.top/v2ray-rules-dat/geosite.dat.xz", "")
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//updateRemoteAsset("geosite.dat", "http://cdn.dnomd343.top/v2ray-rules-dat/geosite.dat.xz", "socks5://192.168.2.2:1084")
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updateLocalAsset("geosite.dat", "geosite.dat.xz") |
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} |
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