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@ -8,17 +8,19 @@ |
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/// As we all know, a space or 1x1 block will occupy 1 slot, 1x2 and 2x1 block
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/// will occupy 2 slots, and together they fill 16 positions, so all possible
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/// combinations can be calculated, this number is 204, each combination can
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/// produce different permutations. After mathematical calculations, there are
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/// a total of 7311921 possible permutations. The goal of BasicRanges is to
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/// find these permutations, sort them and store in a uint32_t array.
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/// combinations can be calculated, the number is 204. Since there are no cases
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/// with seven 2x1 blocks, we need to remove one combination, which leaves 203
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/// situations. Therefore, each combination can produce different permutations,
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/// after mathematical calculations, there are a total of `7311885` possible
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/// permutations. The goal of BasicRanges is to find these permutations, sort
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/// them and store in a uint32_t array.
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/// AllCases is used to generate all valid CommonCodes, its works based on all
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/// permutations generated by BasicRanges, which will use different 2x2 block
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/// positions to check respectively. On the 5x4 chessboard, it has 12 possible
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/// positions, and the numbers are distributed in 0 ~ 15, witch called `head`.
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/// For the convenience of calculation, here use an array of length 16 for
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/// storage, of course, the position of 3/7/11/15 will be empty.
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/// For the convenience of calculation, here we use an array of length 16 for
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/// storage, note that the position of 3/7/11/15 will be empty.
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/// 00 01 02 03
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/// 04 05 06 07 00 01 02
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@ -27,8 +29,8 @@ |
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/// 16 17 18 19 12 13 14
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/// After all the work is done, we will have 29334498 cases, distributed in 16
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/// arrays. Each of them is a uint32_t array storing the ranges, this is to
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/// save memory, otherwise the 64-bit length must be consumed.
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/// arrays. Each of them is a uint32_t array storing the ranges, which can be
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/// used to save memory, otherwise the 64-bit length must be consumed.
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/// By the way, due to the performance considerations of the checking process,
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/// the resulting data of BasicRanges will be flipped every 2-bit, which will
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