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feat: support case skin

legacy
Dnomd343 2 years ago
parent
commit
322c13c576
  1. 110
      src/graph/graph.cc
  2. 30
      src/graph/graph.h
  3. 11
      src/graph/svg/svg.h

110
src/graph/graph.cc

@ -124,89 +124,29 @@ void Graph::svg_demo(Analyse::track_data_t track_data) {
// printf("\n"); // printf("\n");
//} //}
//void SvgCase::render() const {
//
// std::string result;
//
// uint64_t raw_code = code;
//
//// std::cout << "start rander" << std::endl;
//
// auto tmp = SvgRect();
//
// tmp.left = left;
// tmp.top = top;
// tmp.width = width * 4 + gap * 5;
// tmp.height = width * 5 + gap * 6;
//// std::cout << "main" << std::endl;
// tmp.to_xml();
//
// for (int addr = 0; raw_code; ++addr, raw_code >>= 3) {
//
// uint32_t block_x = addr % 4;
// uint32_t block_y = (addr - block_x) / 4;
//
// switch (raw_code & 0b111) {
// case B_1x1:
//
// tmp.top = width * block_y + gap * (block_y + 1) + top;
// tmp.left = width * block_x + gap * (block_x + 1) + left;
// tmp.height = width;
// tmp.width = width;
//// std::cout << "1x1" << std::endl;
// tmp.to_xml();
//
// break;
// case B_1x2:
//
// tmp.top = width * block_y + gap * (block_y + 1) + top;
// tmp.left = width * block_x + gap * (block_x + 1) + left;
// tmp.height = width;
// tmp.width = width * 2 + gap;
//// std::cout << "1x2" << std::endl;
// tmp.to_xml();
//
// break;
// case B_2x1:
//
// tmp.top = width * block_y + gap * (block_y + 1) + top;
// tmp.left = width * block_x + gap * (block_x + 1) + left;
// tmp.height = width * 2 + gap;
// tmp.width = width;
//// std::cout << "2x1" << std::endl;
// tmp.to_xml();
//
// break;
// case B_2x2:
//
// tmp.top = width * block_y + gap * (block_y + 1) + top;
// tmp.left = width * block_x + gap * (block_x + 1) + left;
// tmp.height = width * 2 + gap;
// tmp.width = width * 2 + gap;
//// std::cout << "2x2" << std::endl;
// tmp.to_xml();
//
// break;
// default:
// continue;
// }
// }
//
//}
void GraphCase::render(SvgGraph &svg, const CaseSkin &skin) const { void GraphCase::render(SvgGraph &svg, const CaseSkin &skin) const {
// std::cout << "render begin" << std::endl; // std::cout << "render begin" << std::endl;
auto raw_code = (uint64_t)code; auto raw_code = (uint64_t)code;
uint32_t case_width = block_width * 4 + block_gap * 5; uint32_t case_width = block_width * 4 + block_gap * 5;
uint32_t case_height = block_width * 5 + block_gap * 6; uint32_t case_height = block_width * 5 + block_gap * 6;
auto skeleton = new SvgRect {start, case_width, case_height}; auto skeleton = new SvgRect {start, case_width, case_height};
skeleton->color = "pink"; skeleton->color = skin.CASE_BG_COLOR;
skeleton->stroke = skin.CASE_BORDER_WIDTH;
skeleton->line_color = skin.CASE_BORDER_COLOR;
skeleton->radius = uint64_t(skin.CASE_RADIUS * (float)block_width);
svg.insert(skeleton); svg.insert(skeleton);
auto apply_skin = [&skin, this](SvgRect *block) {
block->color = skin.BLOCK_BG_COLOR;
block->stroke = skin.BLOCK_BORDER_WIDTH;
block->line_color = skin.BLOCK_BORDER_COLOR;
block->radius = uint64_t(skin.BLOCK_RADIUS * (float)block_width);
};
SvgRect *block;
for (int addr = 0; raw_code; ++addr, raw_code >>= 3) { for (int addr = 0; raw_code; ++addr, raw_code >>= 3) {
uint32_t block_x = addr % 4; uint32_t block_x = addr % 4;
uint32_t block_y = (addr - block_x) / 4; uint32_t block_y = (addr - block_x) / 4;
@ -216,46 +156,54 @@ void GraphCase::render(SvgGraph &svg, const CaseSkin &skin) const {
switch (raw_code & 0b111) { switch (raw_code & 0b111) {
case B_1x1: case B_1x1:
svg.insert(new SvgRect { block = new SvgRect {
{ {
start.x + block_x * block_width + (block_x + 1) * block_gap, start.x + block_x * block_width + (block_x + 1) * block_gap,
start.y + block_y * block_width + (block_y + 1) * block_gap, start.y + block_y * block_width + (block_y + 1) * block_gap,
}, },
block_width, block_width, block_width, block_width,
}); };
apply_skin(block);
svg.insert(block);
break; break;
case B_1x2: case B_1x2:
svg.insert(new SvgRect { block = new SvgRect {
{ {
start.x + block_x * block_width + (block_x + 1) * block_gap, start.x + block_x * block_width + (block_x + 1) * block_gap,
start.y + block_y * block_width + (block_y + 1) * block_gap, start.y + block_y * block_width + (block_y + 1) * block_gap,
}, },
block_width * 2 + block_gap, block_width, block_width * 2 + block_gap, block_width,
}); };
apply_skin(block);
svg.insert(block);
break; break;
case B_2x1: case B_2x1:
svg.insert(new SvgRect { block = new SvgRect {
{ {
start.x + block_x * block_width + (block_x + 1) * block_gap, start.x + block_x * block_width + (block_x + 1) * block_gap,
start.y + block_y * block_width + (block_y + 1) * block_gap, start.y + block_y * block_width + (block_y + 1) * block_gap,
}, },
block_width, block_width * 2 + block_gap, block_width, block_width * 2 + block_gap,
}); };
apply_skin(block);
svg.insert(block);
break; break;
case B_2x2: case B_2x2:
svg.insert(new SvgRect { block = new SvgRect {
{ {
start.x + block_x * block_width + (block_x + 1) * block_gap, start.x + block_x * block_width + (block_x + 1) * block_gap,
start.y + block_y * block_width + (block_y + 1) * block_gap, start.y + block_y * block_width + (block_y + 1) * block_gap,
}, },
block_width * 2 + block_gap, block_width * 2 + block_gap, block_width * 2 + block_gap, block_width * 2 + block_gap,
}); };
apply_skin(block);
svg.insert(block);
break; break;
default: default:

30
src/graph/graph.h

@ -12,23 +12,21 @@
class CaseSkin { class CaseSkin {
public: public:
std::string color = "pink"; /// case options
}; float CASE_RADIUS = 0.2;
uint32_t CASE_BORDER_WIDTH = 2;
std::string CASE_BG_COLOR = "pink";
std::string CASE_BORDER_COLOR = "blue";
//class SvgCase { /// block options
//public: float BLOCK_RADIUS = 0.3;
// uint32_t BLOCK_BORDER_WIDTH = 1;
// uint64_t code; std::string BLOCK_BG_COLOR = "green";
// std::string BLOCK_BORDER_COLOR = "yellow";
// uint64_t top = 0;
// uint64_t left = 0; // TODO: opacity options
//
// uint32_t gap = 4; };
// uint32_t width = 12;
//
// void render() const;
//
//};
class GraphCase { class GraphCase {
public: public:

11
src/graph/svg/svg.h

@ -32,11 +32,8 @@ private:
class SvgLine : public SvgObject { class SvgLine : public SvgObject {
public: public:
uint64_t start_x; Point start;
uint64_t start_y; Point end;
uint64_t end_x;
uint64_t end_y;
// TODO: more options for svg-line // TODO: more options for svg-line
@ -49,13 +46,11 @@ public:
class SvgRect : public SvgObject { class SvgRect : public SvgObject {
public: public:
Point start; Point start;
// uint64_t top;
// uint64_t left;
uint64_t width; uint64_t width;
uint64_t height; uint64_t height;
uint64_t radius = 0; uint64_t radius = 0;
uint32_t stroke = 1; uint32_t stroke = 0;
std::string color; std::string color;
std::string line_color; std::string line_color;

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