|  | @ -15,11 +15,44 @@ inline uint32_t binary_count(uint32_t bin) { // get number of non-zero bits | 
			
		
	
		
		
			
				
					|  |  |     return bin & 0b111111; |  |  |     return bin & 0b111111; | 
			
		
	
		
		
			
				
					|  |  | } |  |  | } | 
			
		
	
		
		
			
				
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					|  |  | void BasicRanges::generate_ranges(int n1, int n2, int n3, int n4) { |  |  | const std::vector<uint32_t>* BasicRanges::get_basic_ranges() { // get const ptr of basic ranges
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					|  |  |  |  |  |     if (basic_ranges.empty()) { | 
			
		
	
		
		
			
				
					|  |  |  |  |  |         build_basic_ranges(); // basic ranges initialize
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					|  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					|  |  |  |  |  |     return &basic_ranges; // return ptr
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					|  |  |  |  |  | } | 
			
		
	
		
		
			
				
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					|  |  |  |  |  | void BasicRanges::build_basic_ranges() { // build basic ranges
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					|  |  |  |  |  |     if (basic_ranges_available) { | 
			
		
	
		
		
			
				
					|  |  |  |  |  |         return; // basic ranges already built
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					|  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					|  |  |  |  |  |     if (basic_ranges_building.try_lock()) { // lock success -> start building
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					|  |  |  |  |  |         /// 0x0 -> 00 | 1x2 -> 01 | 2x1 -> 10 | 1x1 -> 11
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					|  |  |  |  |  |         for (int n = 0; n <= 7; ++n) { // number of 1x2 and 2x1 block -> 0 ~ 7
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					|  |  |  |  |  |             for (int n_2x1 = 0; n_2x1 <= n; ++n_2x1) { // number of 2x1 block -> 0 ~ n
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					|  |  |  |  |  |                 for (int n_1x1 = 0; n_1x1 <= (14 - n * 2); ++n_1x1) { // number of 1x1 block -> 0 ~ (14 - 2n)
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					|  |  |  |  |  |                     int n_1x2 = n - n_2x1; | 
			
		
	
		
		
			
				
					|  |  |  |  |  |                     int n_space = 16 - n * 2 - n_1x1; | 
			
		
	
		
		
			
				
					|  |  |  |  |  |                     generate_ranges(n_space, n_1x2, n_2x1, n_1x1); // generate target ranges
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					|  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					|  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					|  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					|  |  |  |  |  |         std::sort(basic_ranges.begin(), basic_ranges.end()); // sort basic ranges
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					|  |  |  |  |  |         for (uint32_t &range : basic_ranges) { | 
			
		
	
		
		
			
				
					|  |  |  |  |  |             range = Common::range_reverse(range); // basic ranges reverse
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					|  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					|  |  |  |  |  |         basic_ranges_available = true; // set available flag
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					|  |  |  |  |  |     } else { // another thread building
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					|  |  |  |  |  |         basic_ranges_building.lock(); // blocking waiting
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					|  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					|  |  |  |  |  |     basic_ranges_building.unlock(); | 
			
		
	
		
		
			
				
					|  |  |  |  |  | } | 
			
		
	
		
		
			
				
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					|  |  |  |  |  | void BasicRanges::generate_ranges(int n1, int n2, int n3, int n4) { // generate specific basic ranges
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					|  |  |     int len, limit; |  |  |     int len, limit; | 
			
		
	
		
		
			
				
					
					|  |  |     constexpr uint32_t M_01 = 0b01 << 30; |  |  |     constexpr uint32_t MASK_01 = 0b01 << 30; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |     constexpr uint32_t M_10 = 0b10 << 30; |  |  |     constexpr uint32_t MASK_10 = 0b10 << 30; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |     constexpr uint32_t M_11 = 0b11 << 30; |  |  |     constexpr uint32_t MASK_11 = 0b11 << 30; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					|  |  |     std::vector<uint32_t> cache_1, cache_2; |  |  |     std::vector<uint32_t> cache_1, cache_2; | 
			
		
	
		
		
			
				
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					|  |  |     len = n1 + n2; |  |  |     len = n1 + n2; | 
			
		
	
	
		
		
			
				
					|  | @ -32,7 +65,7 @@ void BasicRanges::generate_ranges(int n1, int n2, int n3, int n4) { | 
			
		
	
		
		
			
				
					|  |  |         for (int i = 0; i < len; ++i) { // generate range base on binary value
 |  |  |         for (int i = 0; i < len; ++i) { // generate range base on binary value
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					|  |  |             range >>= 2; |  |  |             range >>= 2; | 
			
		
	
		
		
			
				
					|  |  |             if ((bin >> i) & 0b1) { // non-zero bit
 |  |  |             if ((bin >> i) & 0b1) { // non-zero bit
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					|  |  |                 range |= M_01; // 01000...
 |  |  |                 range |= MASK_01; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					|  |  |             } |  |  |             } | 
			
		
	
		
		
			
				
					|  |  |         } |  |  |         } | 
			
		
	
		
		
			
				
					|  |  |         cache_1.emplace_back(range); // insert into first layer
 |  |  |         cache_1.emplace_back(range); // insert into first layer
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					|  | @ -48,10 +81,10 @@ void BasicRanges::generate_ranges(int n1, int n2, int n3, int n4) { | 
			
		
	
		
		
			
				
					|  |  |             uint32_t range = 0; |  |  |             uint32_t range = 0; | 
			
		
	
		
		
			
				
					|  |  |             for (int i = 0; i < len; ++i) { // generate range base on binary value
 |  |  |             for (int i = 0; i < len; ++i) { // generate range base on binary value
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					|  |  |                 if ((bin >> i) & 0b1) { // non-zero bit
 |  |  |                 if ((bin >> i) & 0b1) { // non-zero bit
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					|  |  |                     (range >>= 2) |= M_10; // 10000...
 |  |  |                     (range >>= 2) |= MASK_10; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					|  |  |                     continue; |  |  |                     continue; | 
			
		
	
		
		
			
				
					|  |  |                 } |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |                 (range >>= 2) |= base & M_11; |  |  |                 (range >>= 2) |= base & MASK_11; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					|  |  |                 base <<= 2; |  |  |                 base <<= 2; | 
			
		
	
		
		
			
				
					|  |  |             } |  |  |             } | 
			
		
	
		
		
			
				
					|  |  |             cache_2.emplace_back(range); // insert into second layer
 |  |  |             cache_2.emplace_back(range); // insert into second layer
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					|  | @ -68,74 +101,13 @@ void BasicRanges::generate_ranges(int n1, int n2, int n3, int n4) { | 
			
		
	
		
		
			
				
					|  |  |             uint32_t range = 0; |  |  |             uint32_t range = 0; | 
			
		
	
		
		
			
				
					|  |  |             for (int i = 0; i < len; ++i) { // generate range base on binary value
 |  |  |             for (int i = 0; i < len; ++i) { // generate range base on binary value
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					|  |  |                 if ((bin >> i) & 0b1) { // non-zero bit
 |  |  |                 if ((bin >> i) & 0b1) { // non-zero bit
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					|  |  |                     (range >>= 2) |= M_11; // 11000...
 |  |  |                     (range >>= 2) |= MASK_11; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					|  |  |                     continue; |  |  |                     continue; | 
			
		
	
		
		
			
				
					|  |  |                 } |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |                 (range >>= 2) |= base & M_11; |  |  |                 (range >>= 2) |= base & MASK_11; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					|  |  |                 base <<= 2; |  |  |                 base <<= 2; | 
			
		
	
		
		
			
				
					|  |  |             } |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |             basic_ranges.emplace_back(range); // insert into release ranges
 |  |  |             basic_ranges.emplace_back(range); // insert into release
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					|  |  |         } |  |  |  | 
			
		
	
		
		
			
				
					|  |  |     } |  |  |  | 
			
		
	
		
		
			
				
					|  |  | } |  |  |  | 
			
		
	
		
		
			
				
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					|  |  | #include <thread> |  |  |  | 
			
		
	
		
		
			
				
					|  |  | #include <iostream> |  |  |  | 
			
		
	
		
		
			
				
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					|  |  | void BasicRanges::build_basic_ranges() { |  |  |  | 
			
		
	
		
		
			
				
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					|  |  |     std::cout << std::this_thread::get_id() << " enter build function" << std::endl; |  |  |  | 
			
		
	
		
		
			
				
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					|  |  |     if (basic_ranges_available) { |  |  |  | 
			
		
	
		
		
			
				
					|  |  |         std::cout << std::this_thread::get_id() << " data already built -> skip" << std::endl; |  |  |  | 
			
		
	
		
		
			
				
					|  |  |         return; // basic ranges already built
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					|  |  |     } |  |  |  | 
			
		
	
		
		
			
				
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					|  |  |     if (basic_ranges_building.try_lock()) { // lock success -> not building
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					|  |  |         std::cout << std::this_thread::get_id() << " try lock success -> start build process" << std::endl; |  |  |  | 
			
		
	
		
		
			
				
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					|  |  | //        AllCases::basic_ranges.emplace_back(0);
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					|  |  | //        AllCases::basic_ranges.emplace_back(1);
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					|  |  | //        AllCases::basic_ranges.emplace_back(2);
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					|  |  | //        sleep(2); // assume using a lot of time
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					|  |  |         for (int n = 0; n <= 7; ++n) { // number of 1x2 and 2x1 block -> 0 ~ 7
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					|  |  |             for (int n_2x1 = 0; n_2x1 <= n; ++n_2x1) { // number of 2x1 block -> 0 ~ n
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					|  |  |                 for (int n_1x1 = 0; n_1x1 <= (14 - n * 2); ++n_1x1) { // number of 1x1 block -> 0 ~ (14 - 2n)
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					|  |  |                     int n_1x2 = n - n_2x1; |  |  |  | 
			
		
	
		
		
			
				
					|  |  |                     int n_space = 16 - n * 2 - n_1x1; |  |  |  | 
			
		
	
		
		
			
				
					|  |  |                     /// 0x0 -> 00 | 1x2 -> 01 | 2x1 -> 10 | 1x1 -> 11
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					|  |  |                     generate_ranges(n_space, n_1x2, n_2x1, n_1x1); // generate target ranges
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					|  |  |                 } |  |  |  | 
			
		
	
		
		
			
				
					|  |  |             } |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					|  |  |         } |  |  |         } | 
			
		
	
		
		
			
				
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					|  |  |         std::sort(basic_ranges.begin(), basic_ranges.end()); // sort basic ranges
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					|  |  |         for (uint32_t &range : basic_ranges) { |  |  |  | 
			
		
	
		
		
			
				
					|  |  |             range = Common::range_reverse(range); // range reverse
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					|  |  |         } |  |  |  | 
			
		
	
		
		
			
				
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					|  |  |         basic_ranges_available = true; // enable available flag
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					|  |  |         std::cout << std::this_thread::get_id() << " build complete -> continue" << std::endl; |  |  |  | 
			
		
	
		
		
			
				
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					|  |  |     } else { // another thread building
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					|  |  |         std::cout << std::this_thread::get_id() << " another thread building -> wait" << std::endl; |  |  |  | 
			
		
	
		
		
			
				
					|  |  |         basic_ranges_building.lock(); // blocking wait
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					|  |  |     } |  |  |  | 
			
		
	
		
		
			
				
					|  |  |     std::cout << std::this_thread::get_id() << " work complete -> unlock" << std::endl; |  |  |  | 
			
		
	
		
		
			
				
					|  |  |     basic_ranges_building.unlock(); |  |  |  | 
			
		
	
		
		
			
				
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					|  |  | } |  |  |  | 
			
		
	
		
		
			
				
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					|  |  | const std::vector<uint32_t>* BasicRanges::get_basic_ranges() { |  |  |  | 
			
		
	
		
		
			
				
					|  |  |     if (basic_ranges.empty()) { |  |  |  | 
			
		
	
		
		
			
				
					|  |  |         build_basic_ranges(); // basic ranges initialize
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					|  |  |     } |  |  |     } | 
			
		
	
		
		
			
				
					|  |  |     return &basic_ranges; |  |  |  | 
			
		
	
		
		
			
				
					|  |  | } |  |  | } | 
			
		
	
	
		
		
			
				
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