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124 lines
4.4 KiB
124 lines
4.4 KiB
#include <algorithm>
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#include "common.h"
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#include "basic_ranges.h"
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std::mutex BasicRanges::basic_ranges_building;
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std::vector<uint32_t> BasicRanges::basic_ranges;
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bool BasicRanges::basic_ranges_available = false;
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inline uint32_t binary_count(uint32_t bin) { // get number of non-zero bits
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bin -= (bin >> 1) & 0x55555555;
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bin = (bin & 0x33333333) + ((bin >> 2) & 0x33333333);
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bin = ((bin >> 4) + bin) & 0x0F0F0F0F;
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bin += bin >> 8;
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bin += bin >> 16;
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return bin & 0b111111;
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}
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BasicRanges::Status BasicRanges::basic_ranges_status() { // get basic ranges status
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if (basic_ranges_available) {
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return AVAILABLE; // basic ranges already built
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}
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if (!basic_ranges_building.try_lock()) { // fail to lock mutex -> another thread working
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return BUILDING;
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}
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basic_ranges_building.unlock(); // release mutex
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return NO_INIT;
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}
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const std::vector<uint32_t>* BasicRanges::get_basic_ranges() { // get const ptr of basic ranges
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if (basic_ranges.empty()) {
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build_basic_ranges(); // basic ranges initialize
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}
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return &basic_ranges; // return ptr
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}
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void BasicRanges::build_basic_ranges() { // build basic ranges
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if (basic_ranges_available) {
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return; // basic ranges already built
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}
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if (basic_ranges_building.try_lock()) { // lock success -> start building
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/// 0x0 -> 00 | 1x2 -> 01 | 2x1 -> 10 | 1x1 -> 11
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for (int n = 0; n <= 7; ++n) { // number of 1x2 and 2x1 block -> 0 ~ 7
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for (int n_2x1 = 0; n_2x1 <= n; ++n_2x1) { // number of 2x1 block -> 0 ~ n
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for (int n_1x1 = 0; n_1x1 <= (14 - n * 2); ++n_1x1) { // number of 1x1 block -> 0 ~ (14 - 2n)
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int n_1x2 = n - n_2x1;
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int n_space = 16 - n * 2 - n_1x1;
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generate_ranges(n_space, n_1x2, n_2x1, n_1x1); // generate target ranges
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}
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}
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}
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std::sort(basic_ranges.begin(), basic_ranges.end()); // sort basic ranges
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for (uint32_t &range : basic_ranges) {
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range = Common::range_reverse(range); // basic ranges reverse
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}
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basic_ranges_available = true; // set available flag
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} else { // another thread building
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basic_ranges_building.lock(); // blocking waiting
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}
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basic_ranges_building.unlock();
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}
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void BasicRanges::generate_ranges(int n1, int n2, int n3, int n4) { // generate specific basic ranges
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int len, limit;
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constexpr uint32_t MASK_01 = 0b01 << 30;
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constexpr uint32_t MASK_10 = 0b10 << 30;
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constexpr uint32_t MASK_11 = 0b11 << 30;
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std::vector<uint32_t> cache_1, cache_2;
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len = n1 + n2;
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limit = 0b1 << len;
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for (uint32_t bin = 0; bin < limit; ++bin) {
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if (binary_count(bin) != n2) { // skip binary without `n2` non-zero bits
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continue;
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}
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uint32_t range = 0;
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for (int i = 0; i < len; ++i) { // generate range base on binary value
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range >>= 2;
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if ((bin >> i) & 0b1) { // non-zero bit
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range |= MASK_01;
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}
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}
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cache_1.emplace_back(range); // insert into first layer
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}
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len += n3;
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limit <<= n3;
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for (uint32_t bin = 0; bin < limit; ++bin) {
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if (binary_count(bin) != n3) { // skip binary without `n3` non-zero bits
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continue;
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}
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for (uint32_t base : cache_1) { // traverse first layer
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uint32_t range = 0;
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for (int i = 0; i < len; ++i) { // generate range base on binary value
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if ((bin >> i) & 0b1) { // non-zero bit
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(range >>= 2) |= MASK_10;
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continue;
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}
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(range >>= 2) |= base & MASK_11;
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base <<= 2;
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}
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cache_2.emplace_back(range); // insert into second layer
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}
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}
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len += n4;
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limit <<= n4;
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for (uint32_t bin = 0; bin < limit; ++bin) {
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if (binary_count(bin) != n4) { // skip binary without `n4` non-zero bits
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continue;
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}
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for (uint32_t base : cache_2) { // traverse second layer
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uint32_t range = 0;
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for (int i = 0; i < len; ++i) { // generate range base on binary value
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if ((bin >> i) & 0b1) { // non-zero bit
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(range >>= 2) |= MASK_11;
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continue;
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}
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(range >>= 2) |= base & MASK_11;
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base <<= 2;
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}
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basic_ranges.emplace_back(range); // insert into release
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}
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}
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}
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