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@ -113,24 +113,17 @@ void Graph::svg_demo(Analyse::track_data_t track_data) { |
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} |
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printf("</svg>\n"); |
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} |
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//void SvgRect::to_xml() const {
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// // TODO: return std::string
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// printf(R"(<rect x="%ld" y="%ld" width="%ld" height="%ld" style="fill:pink;stroke-width:1;stroke:blue"/>)", left, top, width, height);
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// printf("\n");
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//}
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void GraphCase::render(SvgGraph &svg, const CaseSkin &skin) const { |
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// std::cout << "render begin" << std::endl;
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/// precompute size info
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auto raw_code = (uint64_t)code; |
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uint32_t block_width_2 = block_width * 2 + block_gap; |
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uint32_t case_width = block_width * 4 + block_gap * 5; |
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uint32_t case_height = block_width * 5 + block_gap * 6; |
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/// case skeleton render
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auto skeleton = new SvgRect {start, case_width, case_height}; |
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skeleton->color = skin.CASE_BG_COLOR; |
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skeleton->stroke = skin.CASE_BORDER_WIDTH; |
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@ -138,78 +131,39 @@ void GraphCase::render(SvgGraph &svg, const CaseSkin &skin) const { |
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skeleton->radius = uint64_t(skin.CASE_RADIUS * (float)block_width); |
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svg.insert(skeleton); |
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auto apply_skin = [&skin, this](SvgRect *block) { |
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/// lambda for insert new block
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auto new_block = [this, &skin, &svg](SvgRect *block) { |
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block->color = skin.BLOCK_BG_COLOR; |
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block->stroke = skin.BLOCK_BORDER_WIDTH; |
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block->line_color = skin.BLOCK_BORDER_COLOR; |
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block->radius = uint64_t(skin.BLOCK_RADIUS * (float)block_width); |
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svg.insert(block); |
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}; |
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SvgRect *block; |
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for (int addr = 0; raw_code; ++addr, raw_code >>= 3) { |
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/// calculate block address
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uint32_t block_x = addr % 4; |
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uint32_t block_y = (addr - block_x) / 4; |
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// TODO: same start point
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Point block_start = { |
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start.x + block_x * block_width + (block_x + 1) * block_gap, |
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start.y + block_y * block_width + (block_y + 1) * block_gap, |
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}; |
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/// render into svg graph
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switch (raw_code & 0b111) { |
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case B_1x1: |
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block = new SvgRect { |
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{ |
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start.x + block_x * block_width + (block_x + 1) * block_gap, |
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start.y + block_y * block_width + (block_y + 1) * block_gap, |
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}, |
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block_width, block_width, |
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}; |
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apply_skin(block); |
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svg.insert(block); |
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new_block(new SvgRect {block_start, block_width, block_width}); |
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break; |
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case B_1x2: |
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block = new SvgRect { |
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{ |
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start.x + block_x * block_width + (block_x + 1) * block_gap, |
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start.y + block_y * block_width + (block_y + 1) * block_gap, |
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}, |
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block_width * 2 + block_gap, block_width, |
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}; |
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apply_skin(block); |
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svg.insert(block); |
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new_block(new SvgRect {block_start, block_width_2, block_width}); |
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break; |
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case B_2x1: |
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block = new SvgRect { |
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{ |
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start.x + block_x * block_width + (block_x + 1) * block_gap, |
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start.y + block_y * block_width + (block_y + 1) * block_gap, |
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}, |
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block_width, block_width * 2 + block_gap, |
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}; |
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apply_skin(block); |
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svg.insert(block); |
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new_block(new SvgRect {block_start, block_width, block_width_2}); |
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break; |
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case B_2x2: |
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block = new SvgRect { |
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{ |
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start.x + block_x * block_width + (block_x + 1) * block_gap, |
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start.y + block_y * block_width + (block_y + 1) * block_gap, |
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}, |
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block_width * 2 + block_gap, block_width * 2 + block_gap, |
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}; |
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apply_skin(block); |
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svg.insert(block); |
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new_block(new SvgRect {block_start, block_width_2, block_width_2}); |
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break; |
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default: |
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continue; |
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} |
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} |
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} |
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