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perf: case graph render process

legacy
Dnomd343 2 years ago
parent
commit
fb804c214c
  1. 76
      src/graph/graph.cc

76
src/graph/graph.cc

@ -113,24 +113,17 @@ void Graph::svg_demo(Analyse::track_data_t track_data) {
}
printf("</svg>\n");
}
//void SvgRect::to_xml() const {
// // TODO: return std::string
// printf(R"(<rect x="%ld" y="%ld" width="%ld" height="%ld" style="fill:pink;stroke-width:1;stroke:blue"/>)", left, top, width, height);
// printf("\n");
//}
void GraphCase::render(SvgGraph &svg, const CaseSkin &skin) const {
// std::cout << "render begin" << std::endl;
/// precompute size info
auto raw_code = (uint64_t)code;
uint32_t block_width_2 = block_width * 2 + block_gap;
uint32_t case_width = block_width * 4 + block_gap * 5;
uint32_t case_height = block_width * 5 + block_gap * 6;
/// case skeleton render
auto skeleton = new SvgRect {start, case_width, case_height};
skeleton->color = skin.CASE_BG_COLOR;
skeleton->stroke = skin.CASE_BORDER_WIDTH;
@ -138,78 +131,39 @@ void GraphCase::render(SvgGraph &svg, const CaseSkin &skin) const {
skeleton->radius = uint64_t(skin.CASE_RADIUS * (float)block_width);
svg.insert(skeleton);
auto apply_skin = [&skin, this](SvgRect *block) {
/// lambda for insert new block
auto new_block = [this, &skin, &svg](SvgRect *block) {
block->color = skin.BLOCK_BG_COLOR;
block->stroke = skin.BLOCK_BORDER_WIDTH;
block->line_color = skin.BLOCK_BORDER_COLOR;
block->radius = uint64_t(skin.BLOCK_RADIUS * (float)block_width);
svg.insert(block);
};
SvgRect *block;
for (int addr = 0; raw_code; ++addr, raw_code >>= 3) {
/// calculate block address
uint32_t block_x = addr % 4;
uint32_t block_y = (addr - block_x) / 4;
// TODO: same start point
switch (raw_code & 0b111) {
case B_1x1:
block = new SvgRect {
{
Point block_start = {
start.x + block_x * block_width + (block_x + 1) * block_gap,
start.y + block_y * block_width + (block_y + 1) * block_gap,
},
block_width, block_width,
};
apply_skin(block);
svg.insert(block);
/// render into svg graph
switch (raw_code & 0b111) {
case B_1x1:
new_block(new SvgRect {block_start, block_width, block_width});
break;
case B_1x2:
block = new SvgRect {
{
start.x + block_x * block_width + (block_x + 1) * block_gap,
start.y + block_y * block_width + (block_y + 1) * block_gap,
},
block_width * 2 + block_gap, block_width,
};
apply_skin(block);
svg.insert(block);
new_block(new SvgRect {block_start, block_width_2, block_width});
break;
case B_2x1:
block = new SvgRect {
{
start.x + block_x * block_width + (block_x + 1) * block_gap,
start.y + block_y * block_width + (block_y + 1) * block_gap,
},
block_width, block_width * 2 + block_gap,
};
apply_skin(block);
svg.insert(block);
new_block(new SvgRect {block_start, block_width, block_width_2});
break;
case B_2x2:
block = new SvgRect {
{
start.x + block_x * block_width + (block_x + 1) * block_gap,
start.y + block_y * block_width + (block_y + 1) * block_gap,
},
block_width * 2 + block_gap, block_width * 2 + block_gap,
};
apply_skin(block);
svg.insert(block);
new_block(new SvgRect {block_start, block_width_2, block_width_2});
break;
default:
continue;
}
}
}

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